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Questions tagged [xamarin]

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2 votes
1 answer
665 views

I want that the screen looks the same on every Android device without distorting the sprites. One player should not see more of the map than another player just because they have a bigger screen or ...
ScottyP1's user avatar
1 vote
2 answers
325 views

People get coins for completed tasks(for example completing a level) in my game. In addition, they can purchase coins(they need to pay for that with real money) in the app store. With these coins, ...
Joe Driver's user avatar
0 votes
1 answer
73 views

I am trying to implement a scenario where a dynamic object (a node that implements RigidBody2D and defines BodyType2D.Dynamic) "...
Ion's user avatar
  • 155
0 votes
2 answers
838 views

I think I looked everywhere but I couldn't find a way. My phone has a native resolution of 1920x1080 and I would like to run my game at 1280x720. I tried by changing PreferredBackBufferWidth and ...
LEM's user avatar
  • 103
1 vote
0 answers
175 views

I'm just getting started with Xamarin and CocosSharp so it's possible I've missed something basic here.. but whatever it is I can't seem to figure it out. I'm trying to get my app/game to be ...
JensB's user avatar
  • 253
1 vote
0 answers
704 views

I am planning on making a 2D mobile game for iOS and Android. It will have animations (including some simple flash/light and particle effects, like in Candy Crush), but the only physics the game will ...
Drake's user avatar
  • 111
1 vote
0 answers
166 views

After using Monogame 3.3 with Xamarin Android, SoundEffect.Play method freezes the game. I try to convert wav files 8bit mono, 16bit mono no changes. This error on Samsung T101 android 4.0.3 but ...
Kartal Turgut's user avatar
1 vote
1 answer
80 views

I seem to be having a problem porting to IOS. I have my game working on WP8 and Android with any major issues but when trying to run on iPhone I seem to get an error when initialising the ...
Dave10052's user avatar
0 votes
2 answers
2k views

Quick question, what is the best way to save a game score in a mobile device (iOS and Android) using MonoGame (example would be a Flappy Bird score). You can also list ways and approaches of saving ...
dovicz's user avatar
  • 191
2 votes
2 answers
256 views

I have no problem doing the "vertex skinning" for three-dimensional animation. All goes well when using the emulator (and genymotion). However, when run on a real device (such as Samsung and Lenovo) ...
nobley's user avatar
  • 21
1 vote
1 answer
5k views

In the game I am developing, I have created a serializable class that generates a .map file for saving and loading levels. In XNA, this works great using the following code: ...
PixelCake Games's user avatar