Questions tagged [scoring]
The scoring tag has no summary.
51 questions
9
votes
6
answers
4k
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How can I encourage players to play optimally against bosses?
I am making a shoot em up game with an aerial view. It’s main gimmick is that, instead of working like a machine-gun, your character throws a boomerang that hit the enemies both on the way there and ...
0
votes
1
answer
208
views
Score counter in Python game assigning points to both players
I am trying to learn to code a simple game with 2 players shooting at horizontal-moving enemies from the bottom of the screen.
Everything is working fine except for this:
When player 1 hits enemy ...
0
votes
0
answers
49
views
Inconsistent ratings when drawing using Trueskill
I'm using Trueskill to try to create a rating system for a tennis tournament among my friends. Games are 1v1, so I'm trying out the following:
...
1
vote
1
answer
150
views
Scoring with 2 values
working with mobile sokoban-style puzzle where player scored with 2 values:
time (how many seconds is taken to clear level)
move (how many moves is taken to clear level)
scoring with stars is no ...
1
vote
1
answer
769
views
Increment score when player touches a coin's Area2D
I have created and finished my game in Godot, but I want to add a scoring system. Specifically, I want the score to increase by 1 every time the player touches a coin. However, I am not sure how to ...
15
votes
3
answers
4k
views
Fair scoring system for multiple levels and multiple players
I have a parkour game with over 200 levels and I want to be able to compare players by assigning each one a score that is based on their overall performance on the levels (how fast they can finish the ...
0
votes
0
answers
97
views
Mitigate exploit where players maximize score multiplier before starting race
I am making a single player race game set in space (no actual roads, just checkpoints) where the player's score is defined by how fast they complete the track. There are pickups around the track that ...
0
votes
2
answers
81
views
Counting scores in a beat game
I'm currently developing a beat game (similar to osu and osu!mania), in which you basically have to press keys at the right time. I would like to calculate a score (x/100), based on the accuracy of ...
3
votes
2
answers
375
views
How do you encourage players to do hard things?
I'm working on an app that teaches real-life skills by pitting players against each other to compete in skill improvement tasks. The problem is, players have a number of different tasks they're ...
1
vote
1
answer
103
views
How to ensure new players aren't blocked from the leaderboards?
There is a simple word game, where players score points for each game they play. It creates a global chart, ranking players by their score.
The problem is that when a new player comes into the game, ...
3
votes
1
answer
318
views
Calculating the flavour of a dish in a cooking game
I'm currently working on a game that sees players cook dishes and are scored on their performance. To determine whether a dish is good or not, I will be looking to see if these elements are balanced:
...
0
votes
2
answers
427
views
Persisting score when restarting level after a rewarded video ad
I'm trying to create a reward system in my game where once the player dies, they have the option of watching a rewarded video ad after which the game restarts and the player score is set to score ...
0
votes
0
answers
77
views
Saving a high score and updating it as score increases
I'm following Brackeys "Dodge the Blocks" tutorial. In the video, he covered everything accept the score/high score system.
I have a working score system, which gives you 1 point every time you ...
0
votes
1
answer
177
views
score and high score system for multiple levels
I'm trying to create a scoring system for a game with multiple levels. For this I'm using the binary formatter instead of playerprefs (I read online that playerprefs are not that secure). I have ...
1
vote
1
answer
338
views
Counter won't add to score [closed]
I'm trying to make a rolling ball game. But for some reason, I can't seem to get the counter to actually add to the score. Here's the code:
...
0
votes
2
answers
375
views
Score multiplier based on lowest time
I'm making a score system that will be based on several factors, how many collectibles you have obtained, how few hits you have taken, etc. I want to add in a multiplier based on how quickly the ...
0
votes
2
answers
137
views
Average points per second in a world editing game
I am making an online single-player game (open beta here) with a huge emphasis on content creation and world design (sort of like Super Mario Maker or Little Big Planet but more designed for adventure ...
1
vote
2
answers
674
views
Mapping TrueSkill scores to a ranking system
I have a 1v1 game that I would like to apply a ranking system to like most competitive multiplayer games out there.
I'm specifically looking for systems like League of Legends where they have Silver, ...
0
votes
3
answers
234
views
Separate player rating systems for attackers and defenders
Imagine a kind of tower defence game where each player specialises either in defence or attack (a player is either one or the other in all games). In each game the attacker and the defender get ...
1
vote
1
answer
119
views
Good item distribution for 2d scroller game
I have made a scroller game where player moves to the right of the screen. I add a new uniform ground block about every 5 seconds.
I was wondering how often should I put bonus items. Currently I put ...
-1
votes
2
answers
318
views
Attack Rating for Weapons
I'm considering a combat power(CP) estimation for a game I'm working on, which acts as a function of different variables, including attack, def, speed, etc.(I haven't decided the function yet).
Now ...
1
vote
0
answers
184
views
Decide which scoring system to use and number of points to assign for new game [closed]
I am developing a new game and would like to know if anyone could point me in the right direction for deciding the type of scoring system to use for my new game as well as the number of points to ...
2
votes
1
answer
184
views
What should I do with global high scores when the game has a major update?
I have a game that people have been playing for several years now. The game has a global high score list, and there has been some fierce battles among the players for the top positions.
I now want to ...
2
votes
3
answers
5k
views
I want to delay 3 sec to load next level after the collision in C#
I need to delay the load new level by a few second. Please help.This is the script I need to use:
...
1
vote
0
answers
180
views
What player rating system can I use when the rating can only get larger?
I am developing a turn-based multiplayer app (2 players per match) for Android. As backend I use Google Play Game Services. I have implemented a leaderboard.
Now I consider how to design the ranking ...
3
votes
1
answer
301
views
Can someone help me with my mario-inspired timer scoring system?
I am new to GameMaker's coding language or GML. I have learned and done a lot so far, but now i am having a problem. I have a countdown timer starting at 5 minutes counting down and I want the player ...
1
vote
2
answers
134
views
Unity doesn't show always the score
I don't know if this issue is in Unity or in my script, the score work well in scoreText, but in the scorePanel its show before last score like it showing 1 rather than 2; the issue doesn't always ...
0
votes
1
answer
156
views
Game ladder using Apple Game Center
I'm implementing a turn based game where players can meet other players in matches via Apple Game Center. Each match has two players.
I want to make a global ranking of all players using Apple Game ...
1
vote
0
answers
157
views
HTML5 game : Secure way of saving score [duplicate]
I wrote a pretty basic game for colleagues to play : the player shoots on an enemy which has 50 lives while other smaller enemies pop randomly on the screen. The goal is to kill the main enemy as fast ...
0
votes
2
answers
2k
views
Saving Scores on iOS and Android Devices using MonoGame
Quick question, what is the best way to save a game score in a mobile device (iOS and Android) using MonoGame (example would be a Flappy Bird score).
You can also list ways and approaches of saving ...
0
votes
1
answer
189
views
What scoring system should I use in my game? [closed]
I'm trying to determine how good a player is getting throughout his gameplay and hopefully adapt the level of the game to his expertise.
Currently I have a scoring system. For example, if the player ...
1
vote
1
answer
3k
views
How do I use elapsed time as the player's score in Unity?
I'm making a "survival" game, where the goal is to stay on a rotating board as long as possible. I want to add a score system based on how many seconds passed. For example, if you stay on the board ...
0
votes
2
answers
392
views
Scoring system (3 Variables)
I'm writing a mobile game where the player has
a limited number of clicks to direct their avatar to the bottom of the map
into a bronze, silver, or gold basket
land on his/her feet, head, or side.
I'd ...
1
vote
1
answer
318
views
integrating leaderboard from Newgrounds in flash game [closed]
I have made flash game and I want to show a leader board in that game.
I have uploaded my game to kongregate.com.
I have made a scoreboard there with the name of overLoadScore (overload is the name ...
0
votes
2
answers
1k
views
How can I save a global high score for all players in AS3?
I am developing a game in which I want to make a scoring system where the global high score is stored and shared by all players.
I am using Flash and ActionScript 3. Until now I've used ...
0
votes
1
answer
68
views
implementing different users in XNA - XML
So I am making a simple 2D game in XNA, and I want to implement different users (players), so each person playing can have their own high score, can only play levels they've already played, can only ...
0
votes
1
answer
677
views
How can I make a global scoring system in C++?
How do I make it so that in a multiple-level game the score will stay where it was from the previous level?
1
vote
2
answers
321
views
Help with timebased scoring algorithm
Im trying to devise an appropriate scoring system for my game. The game in essense has a finite number of tasks to complete (say 20) and the quicker you complete these task, the more points you get. ...
7
votes
1
answer
222
views
Nice function for "rolling score up"?
I'm adding to the player's score, and I'm using a per-frame formula like:
...
5
votes
1
answer
6k
views
How should I calculate the score in Minesweeper: 3BV or 3BV/s?
I'm designing a minesweeper game, and I'm a bit confused as to how to calculate the score.
The objective of my game is to reveal all the non-flagged boxes. Marking the flag must not count toward the ...
1
vote
1
answer
1k
views
Score system for "little bit more complex" snake game
I have created snake game.
I can't think of good score system so that is is fair.
There is only one highscore list for all modes.
Player can choose any size of board
- Let's call that param "Board ...
4
votes
2
answers
174
views
Scoring and purchased hints?
Curious about how developers approach the use of purchased hints and scoring.
Context:
I have a puzzle app that allows users to incrementally reveal an optimal solution via purchased hints. They ...
-1
votes
2
answers
2k
views
Should I use three stars rating in my mobile game or create my own? [closed]
In a simple platformer game I want to rate the player's performance in a level based on score. Very common in a lot of mobile games is "three star rating", probably the most notorious example being ...
1
vote
2
answers
1k
views
PHP and Javascript/HTML5 Collaboration [closed]
I've recently been working on a fairly complicated game. I've stored information with local storage, but that allows the player to edit it, and does not transfer from computer to computer. The two ...
6
votes
1
answer
658
views
How to do score systems, combos, multipliers, chains, etc
I am designing a game, but I am having some trouble implementing a decent score system. Basically I have nodes with two different possible characteristics: color and shape. Since the player click from ...
4
votes
1
answer
271
views
Estimating players' odds of winning in a fighting game
I'm creating a fighting game where two opponents face off against each other in the ring. While I've been able to figure out the odds of a player winning based on previous wins/losses, I have yet to ...
1
vote
1
answer
2k
views
how to devise a scoring algorithm based on elapsed time and number of moves [closed]
I want to devise an score algo for my game.
I want to award high scores to players who achieve the goal in minimum time and least number of moves.
I did this but its not going correctly:
...
3
votes
2
answers
4k
views
Score Based on Game play Time and a Int
I'm trying to do a score that is based on the time taken and number of manipulators used. The faster you do it, with the fewest manipulators, the higher the score. I've managed to get it working with ...
29
votes
6
answers
2k
views
Does inflating scores make players happier? [closed]
I realize that this will depend on a game-to-game, situation-to-situation basis and that this is not a very technical question, but I remember hearing in a tech podcast a few years ago that inflated ...
8
votes
4
answers
745
views
Are there any dedicated rules/scoring libraries/frameworks/engines? [closed]
Note that this is not about graphics/physics/2D/3D/etc.! Rather I'd like to know whether there are dedicated solutions available for implementing custom rules/scoring on top of an existing framework, ...