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Questions tagged [scoring]

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9 votes
6 answers
4k views

I am making a shoot em up game with an aerial view. It’s main gimmick is that, instead of working like a machine-gun, your character throws a boomerang that hit the enemies both on the way there and ...
Alexis Mercado's user avatar
0 votes
1 answer
208 views

I am trying to learn to code a simple game with 2 players shooting at horizontal-moving enemies from the bottom of the screen. Everything is working fine except for this: When player 1 hits enemy ...
Marco Marchi's user avatar
0 votes
0 answers
49 views

I'm using Trueskill to try to create a rating system for a tennis tournament among my friends. Games are 1v1, so I'm trying out the following: ...
user3083022's user avatar
1 vote
1 answer
150 views

working with mobile sokoban-style puzzle where player scored with 2 values: time (how many seconds is taken to clear level) move (how many moves is taken to clear level) scoring with stars is no ...
boruok's user avatar
  • 13
1 vote
1 answer
769 views

I have created and finished my game in Godot, but I want to add a scoring system. Specifically, I want the score to increase by 1 every time the player touches a coin. However, I am not sure how to ...
Shantanu's user avatar
15 votes
3 answers
4k views

I have a parkour game with over 200 levels and I want to be able to compare players by assigning each one a score that is based on their overall performance on the levels (how fast they can finish the ...
Liberty's user avatar
  • 159
0 votes
0 answers
97 views

I am making a single player race game set in space (no actual roads, just checkpoints) where the player's score is defined by how fast they complete the track. There are pickups around the track that ...
Mrmooijman's user avatar
0 votes
2 answers
81 views

I'm currently developing a beat game (similar to osu and osu!mania), in which you basically have to press keys at the right time. I would like to calculate a score (x/100), based on the accuracy of ...
CMinusMinus's user avatar
3 votes
2 answers
375 views

I'm working on an app that teaches real-life skills by pitting players against each other to compete in skill improvement tasks. The problem is, players have a number of different tasks they're ...
TheEnvironmentalist's user avatar
1 vote
1 answer
103 views

There is a simple word game, where players score points for each game they play. It creates a global chart, ranking players by their score. The problem is that when a new player comes into the game, ...
user1065145's user avatar
3 votes
1 answer
318 views

I'm currently working on a game that sees players cook dishes and are scored on their performance. To determine whether a dish is good or not, I will be looking to see if these elements are balanced: ...
Ajay's user avatar
  • 33
0 votes
2 answers
427 views

I'm trying to create a reward system in my game where once the player dies, they have the option of watching a rewarded video ad after which the game restarts and the player score is set to score ...
single arrow games's user avatar
0 votes
0 answers
77 views

I'm following Brackeys "Dodge the Blocks" tutorial. In the video, he covered everything accept the score/high score system. I have a working score system, which gives you 1 point every time you ...
braelin777's user avatar
0 votes
1 answer
177 views

I'm trying to create a scoring system for a game with multiple levels. For this I'm using the binary formatter instead of playerprefs (I read online that playerprefs are not that secure). I have ...
single arrow games's user avatar
1 vote
1 answer
338 views

I'm trying to make a rolling ball game. But for some reason, I can't seem to get the counter to actually add to the score. Here's the code: ...
Connor Fineran's user avatar
0 votes
2 answers
375 views

I'm making a score system that will be based on several factors, how many collectibles you have obtained, how few hits you have taken, etc. I want to add in a multiplier based on how quickly the ...
Danny Santos's user avatar
0 votes
2 answers
137 views

I am making an online single-player game (open beta here) with a huge emphasis on content creation and world design (sort of like Super Mario Maker or Little Big Planet but more designed for adventure ...
IndigoFenix's user avatar
1 vote
2 answers
674 views

I have a 1v1 game that I would like to apply a ranking system to like most competitive multiplayer games out there. I'm specifically looking for systems like League of Legends where they have Silver, ...
Harry's user avatar
  • 167
0 votes
3 answers
234 views

Imagine a kind of tower defence game where each player specialises either in defence or attack (a player is either one or the other in all games). In each game the attacker and the defender get ...
user45893's user avatar
  • 101
1 vote
1 answer
119 views

I have made a scroller game where player moves to the right of the screen. I add a new uniform ground block about every 5 seconds. I was wondering how often should I put bonus items. Currently I put ...
morevitamins's user avatar
-1 votes
2 answers
318 views

I'm considering a combat power(CP) estimation for a game I'm working on, which acts as a function of different variables, including attack, def, speed, etc.(I haven't decided the function yet). Now ...
Tobi Alafin's user avatar
1 vote
0 answers
184 views

I am developing a new game and would like to know if anyone could point me in the right direction for deciding the type of scoring system to use for my new game as well as the number of points to ...
Jon's user avatar
  • 11
2 votes
1 answer
184 views

I have a game that people have been playing for several years now. The game has a global high score list, and there has been some fierce battles among the players for the top positions. I now want to ...
atheaos's user avatar
  • 121
2 votes
3 answers
5k views

I need to delay the load new level by a few second. Please help.This is the script I need to use: ...
user3611571's user avatar
1 vote
0 answers
180 views

I am developing a turn-based multiplayer app (2 players per match) for Android. As backend I use Google Play Game Services. I have implemented a leaderboard. Now I consider how to design the ranking ...
Max's user avatar
  • 11
3 votes
1 answer
301 views

I am new to GameMaker's coding language or GML. I have learned and done a lot so far, but now i am having a problem. I have a countdown timer starting at 5 minutes counting down and I want the player ...
Pixels_'s user avatar
  • 47
1 vote
2 answers
134 views

I don't know if this issue is in Unity or in my script, the score work well in scoreText, but in the scorePanel its show before last score like it showing 1 rather than 2; the issue doesn't always ...
Markop's user avatar
  • 86
0 votes
1 answer
156 views

I'm implementing a turn based game where players can meet other players in matches via Apple Game Center. Each match has two players. I want to make a global ranking of all players using Apple Game ...
Fredrik Johansson's user avatar
1 vote
0 answers
157 views

I wrote a pretty basic game for colleagues to play : the player shoots on an enemy which has 50 lives while other smaller enemies pop randomly on the screen. The goal is to kill the main enemy as fast ...
realUser404's user avatar
  • 1,057
0 votes
2 answers
2k views

Quick question, what is the best way to save a game score in a mobile device (iOS and Android) using MonoGame (example would be a Flappy Bird score). You can also list ways and approaches of saving ...
dovicz's user avatar
  • 191
0 votes
1 answer
189 views

I'm trying to determine how good a player is getting throughout his gameplay and hopefully adapt the level of the game to his expertise. Currently I have a scoring system. For example, if the player ...
vondip's user avatar
  • 101
1 vote
1 answer
3k views

I'm making a "survival" game, where the goal is to stay on a rotating board as long as possible. I want to add a score system based on how many seconds passed. For example, if you stay on the board ...
ElPolloLoco999's user avatar
0 votes
2 answers
392 views

I'm writing a mobile game where the player has a limited number of clicks to direct their avatar to the bottom of the map into a bronze, silver, or gold basket land on his/her feet, head, or side. I'd ...
Kyle's user avatar
  • 1
1 vote
1 answer
318 views

I have made flash game and I want to show a leader board in that game. I have uploaded my game to kongregate.com. I have made a scoreboard there with the name of overLoadScore (overload is the name ...
user3536228's user avatar
0 votes
2 answers
1k views

I am developing a game in which I want to make a scoring system where the global high score is stored and shared by all players. I am using Flash and ActionScript 3. Until now I've used ...
user3536228's user avatar
0 votes
1 answer
68 views

So I am making a simple 2D game in XNA, and I want to implement different users (players), so each person playing can have their own high score, can only play levels they've already played, can only ...
simonalexander2005's user avatar
0 votes
1 answer
677 views

How do I make it so that in a multiple-level game the score will stay where it was from the previous level?
user40617's user avatar
1 vote
2 answers
321 views

Im trying to devise an appropriate scoring system for my game. The game in essense has a finite number of tasks to complete (say 20) and the quicker you complete these task, the more points you get. ...
Dave's user avatar
  • 13
7 votes
1 answer
222 views

I'm adding to the player's score, and I'm using a per-frame formula like: ...
bobobobo's user avatar
  • 17.2k
5 votes
1 answer
6k views

I'm designing a minesweeper game, and I'm a bit confused as to how to calculate the score. The objective of my game is to reveal all the non-flagged boxes. Marking the flag must not count toward the ...
meteors's user avatar
  • 165
1 vote
1 answer
1k views

I have created snake game. I can't think of good score system so that is is fair. There is only one highscore list for all modes. Player can choose any size of board - Let's call that param "Board ...
Hooch's user avatar
  • 113
4 votes
2 answers
174 views

Curious about how developers approach the use of purchased hints and scoring. Context: I have a puzzle app that allows users to incrementally reveal an optimal solution via purchased hints. They ...
Electro-Bunny's user avatar
-1 votes
2 answers
2k views

In a simple platformer game I want to rate the player's performance in a level based on score. Very common in a lot of mobile games is "three star rating", probably the most notorious example being ...
MartinTeeVarga's user avatar
1 vote
2 answers
1k views

I've recently been working on a fairly complicated game. I've stored information with local storage, but that allows the player to edit it, and does not transfer from computer to computer. The two ...
Dylan Katz's user avatar
6 votes
1 answer
658 views

I am designing a game, but I am having some trouble implementing a decent score system. Basically I have nodes with two different possible characteristics: color and shape. Since the player click from ...
NewbGamer's user avatar
4 votes
1 answer
271 views

I'm creating a fighting game where two opponents face off against each other in the ring. While I've been able to figure out the odds of a player winning based on previous wins/losses, I have yet to ...
thinkfuture's user avatar
1 vote
1 answer
2k views

I want to devise an score algo for my game. I want to award high scores to players who achieve the goal in minimum time and least number of moves. I did this but its not going correctly: ...
Junaid Qadir Shekhanzai's user avatar
3 votes
2 answers
4k views

I'm trying to do a score that is based on the time taken and number of manipulators used. The faster you do it, with the fewest manipulators, the higher the score. I've managed to get it working with ...
Manatherin's user avatar
29 votes
6 answers
2k views

I realize that this will depend on a game-to-game, situation-to-situation basis and that this is not a very technical question, but I remember hearing in a tech podcast a few years ago that inflated ...
arturomp's user avatar
  • 391
8 votes
4 answers
745 views

Note that this is not about graphics/physics/2D/3D/etc.! Rather I'd like to know whether there are dedicated solutions available for implementing custom rules/scoring on top of an existing framework, ...
Steffen Opel's user avatar