I've worked with 3D modeling (architectural projects) using SketchUp for 4 years. I'm trying to import the models into Unity and then add the components I want (like colliders, scripts interacting with triggers and animations),
I wanted to know if it's feasible for me to make the entire game scenario (streets, houses, etc.) in SketchUp, reducing the number of polygons as much as possible, and importing the complete model into Unity.
In models that needed separate, like a house that the player would enter, where the collider would be different and not unique with every model, I would import to Unity separately.
Will the game's performance be affected if I only use the assets and assemble the scenario in Unity? Or will it only interfere with the game's storage, if I import the entire scenario, that is, more real data to my game folder?
It's a hell of a job to do everything in SketchUp, having to make groups in the entire scenario and set it up in Unity.