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Questions tagged [motion]

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UE5 noob here, So I am following a tutorial for how to do motion matching and when I import the animations, only the head gets animated while the rest of the body is in a T-pose. It is very comical ...
Pyrotechn1cs's user avatar
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I want to perform motion retargeting from a .bvh file (from lafan2 dataset) to a rigged mesh in Unity (which is John Lemon in this tutorial resource). I have overcome most of the problems, but this ...
Bobo Saint's user avatar
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I'm trying to develop a system where there are two types of velocity limits. The velocity that a rigid body can achieve on its own. The velocity cap which is reachable by interference with other ...
Flosculus's user avatar
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I am struggling with an issue in Unity where I am stopping a rigidbody's motion, but after the motion is stopped the rigidbody still moves slightly. It is causing me major issues as I need the object ...
Cato's user avatar
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I am trying to simulate what happens when a cube hits the floor after free fall. I am considering a situation in which cube hits the floor with its edge. There is obviously reaction force from the ...
Žarko Tomičić's user avatar
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I'm trying to program a simple space shooter and my goal right now is that when the player presses down and holds a key, the ship accelerates to a max velocity. I have that somewhat; the problem is ...
Kevin Shaughnessy's user avatar
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2 answers
747 views

Does anyone know how to accelerate a moving object along a Bezier curve? I found a post here that seems to solve the problem but I do not understand how to apply this code, particularly what is done ...
Cato's user avatar
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1 answer
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Say you have two objects in a vacuum with no forces acting on them. The objects may or may not be moving. Object A's acceleration is not equal in all directions, and object B may change its ...
Ryan Tuosto's user avatar
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105 views

I have an aircraft that is controlled by player and i need to predict it's position at needed time. It's not a problem if the plane is just moving straight but most of the time aircraft is maneuring. ...
alex's user avatar
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So the single jump in Super mario games follows a curved trajectory of the formula s = s0 + v0t + ½ at2. The double jump in mario consists of two different parabolas combined. I know that the max ...
Ranya's user avatar
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My task is to rotate and move an object into a new position and rotation in a given time. Say I have to move a cube from (0,0,0)|(0,0,0) to ...
Hillbilly Joe's user avatar
3 votes
3 answers
3k views

so I'm starting with Unity , I followed the john lemon tutorial , and I wanted to apply what I learn on a model on my own coming from blender. Everythings works , animation , rotation , but not ...
nathan raynal's user avatar
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2 answers
389 views

Most articles I've read on physics integration in games say to do it like this: first we calculate velocity after a certain elapsed time dt like this: ...
anonymous's user avatar
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I am trying to simulate throw of javelin using projectile motion. The basic physics of projectile motion of a point was used to position the javelin. For the rotation part, I just assumed that the ...
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In doing HTML/DOM work, you are working with concrete nodes which you can visibly touch and have a defined shape and boundary. What I'm wondering though is like with a cloud like structure, or like a ...
Lance Pollard's user avatar
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These hands are in a single prefab. I want to split this into two so that I can make bones for each of them separately and use them with leap motion. How can make each of these hands as a single ...
Nathan Drake's user avatar
2 votes
2 answers
282 views

So, I built a simple physics engine (without rotation as of now) You can click and then release to create block with velocity. https://codepen.io/kingofdelphi/pen/vRZvxQ Now, I want to apply force ...
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2 votes
1 answer
152 views

While it's easy for me to get a object circle around another and move toward it, i've got a few problems I couldn't find a solution to, yet. Ill go here as follows: I) description of scenario II) ...
MrLowbob's user avatar
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1 answer
169 views

I have a set of dynamically shaped objects, How do I distribute them evenly either Horizontally or Vertically.The objects are surrounded by a bounding box and the objects are placed at x,y as shown. ...
Code Guy's user avatar
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3 votes
1 answer
361 views

There are some games where you need to make special movement with your mouse (spell casting or any other action). Something like this So basically, how can I compare mouse movement to my pattern (...
German Gorodnev's user avatar
2 votes
2 answers
503 views

How do I create 3D velocity with a 3D angle and 1D thrust like the 2D algorithm below? ...
Jon White's user avatar
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1 answer
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I need to start a sprite at a scale .6 (scale1) at a y position 40 (yPos1). Knowing the end y position 560 (...
user82384's user avatar
1 vote
0 answers
84 views

I am working on a project, where the main player anim is in circular motion with respect to a center point. This video shows what I have done to the anim till now. In that video, there are multiple ...
Vikneshtk's user avatar
12 votes
1 answer
664 views

I currently develop a VR environment for an existing (physically) large motion simulator platform. The user can sit on this motion platform and gets accelerated and tilted to induce the feeling of ...
Kapt. Brackbier's user avatar
1 vote
3 answers
11k views

What I meant by slow parent is that I want the camera to not move immediately my third person controller moves so it won't look as though the earth is moving. The camera is the child of the player
John's user avatar
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Anyone around who is experienced with Unity animation states and the Animation Controller? I wonder is it possible in Unity to change the duration of time it takes between motion transitions in the ...
BadmintonCat's user avatar
7 votes
2 answers
2k views

I'm currently working for pathfinding for a game where units are moving, but they have inertia. Most typical pathfinding algorithms (A*, Djikastra, etc.) are simply designed to minimize the length of ...
Stack Tracer's user avatar
5 votes
1 answer
454 views

I am looking for a way to implement in my game a kind of shadow/tail which will be displayed after the object is moved. Should I use animation? If yes how? Here an example:
user65825's user avatar
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1 answer
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Following this lecture: http://www.shmup-dev.com/forum/viewtopic.php?f=6&t=347 , i created a bullet that shoot from the enemy directly to the player, in a straight line. Now i want to create 3 ...
fracedo's user avatar
15 votes
6 answers
8k views

I have two AABBs that are moving, what's the fastest way to check if they will intersect under a frame? By moving I mean not just to check with the usual rectangle intersection method, I mean some ...
super's user avatar
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-2 votes
2 answers
2k views

I am making a project in Unity 4.6.1 and I don't know how to make the enemy move to certain points. I would want it to move to 2 to 4 points or more. I also don't know how to make the player move (not ...
kprovost7314's user avatar
2 votes
1 answer
237 views

I have files of different frames of an animation which have the vertex co-ordinates of a human skeleton in 3D space. I want to import the animation from these keyframes into maya to perform motion ...
Kunal Chawla's user avatar
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1 answer
685 views

I'd like to implement a trail (like the white circles in Angry Birds) that chase my sprite. I already used CCMotionStreak, but the trail texture is "stretched" instead. Anyone has an idea how to make ...
user2884323's user avatar
5 votes
2 answers
7k views

I have a point entity that I would like to move to a target point (in 2D). I think I would like it to accelerate away from its current position (the point could already have a velocity), to some ...
user44770's user avatar
2 votes
2 answers
334 views

I have got a floating character, which should be a robot like thing, floating over the ground, whereby I am using the »hovercar« effect described here. Zhe Image below outlines the basic setup of the ...
philipp's user avatar
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0 answers
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Trying to implement a movement through a curve - I'm trying to find a type of curve/spline that interpolates constantly. What I mean: when I interpolate from t=0 to t=0.1, I want it be the same ...
luke1985's user avatar
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8 votes
2 answers
2k views

I am creating a jump'n'run game using the Box2D physics engine. The main character should be a robot like creature without legs, floating over the ground powered by a jet engine. The motion should ...
philipp's user avatar
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1 vote
2 answers
7k views

What is the definition of framerate-independent motion and why is important to have it in games?
Dyrus QTPie's user avatar
1 vote
1 answer
151 views

I'm making a 2D game with two spaceships flying around and shooting at each other. One is controlled by the player, the other by the AI. Currently, I have the AI always try to get inside a certain ...
user3150201's user avatar
0 votes
1 answer
2k views

I have a ball which I kick with some force. It has a starting x,y position, sat (2,3) and an intended target x,y say (7,8) position. That means I have to translate by (7-2, 8-3) i.e. 5 x units and ...
epsilon8's user avatar
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4 votes
2 answers
545 views

I have implemented missiles that steer towards a target, however this feels kind of boring. I want to add loops! Loops are cool! To do this I thought I could use catmull-rom splines, but that seems ...
Zolomon's user avatar
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