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Kelly Thomas
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At 3.0 Godot now supports C# and encourages the use of Visual Studio Code to edit this code.

It is not clear how to attach VS Code so that we an apply breakpoints and debug a project at runtime.

I am running:

  • A recent build of Godot from master (b49ca94 with mono for 64-bit windows)
  • Visual Studio Code 1.21.0 with these extenstions
  • C# 1.14
  • Mono Debug 0.15.8
  • Mono 5.10.0

At 3.0 Godot now supports C# and encourages the use of Visual Studio Code to edit this code.

It is not clear how to attach VS Code so that we an apply breakpoints and debug a project at runtime.

I am running:

  • A recent build of Godot from master (b49ca94 with mono for 64-bit windows)
  • Visual Studio Code 1.21.0
  • Mono 5.10.0

At 3.0 Godot now supports C# and encourages the use of Visual Studio Code to edit this code.

It is not clear how to attach VS Code so that we an apply breakpoints and debug a project at runtime.

I am running:

  • A recent build of Godot from master (b49ca94 with mono for 64-bit windows)
  • Visual Studio Code 1.21.0 with these extenstions
  • C# 1.14
  • Mono Debug 0.15.8
  • Mono 5.10.0
Source Link
Kelly Thomas
  • 3.9k
  • 1
  • 25
  • 35

How do I attach the Visual Studio Code debugger to Godot

At 3.0 Godot now supports C# and encourages the use of Visual Studio Code to edit this code.

It is not clear how to attach VS Code so that we an apply breakpoints and debug a project at runtime.

I am running:

  • A recent build of Godot from master (b49ca94 with mono for 64-bit windows)
  • Visual Studio Code 1.21.0
  • Mono 5.10.0