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Questions tagged [visual-studio-code]

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I installed the following extension: https://marketplace.visualstudio.com/items?itemName=woberg.godot-dotnet-tools but I'm not sure if it's actually related to autocompletion. I've tried turning the ...
shingo.nakanishi's user avatar
1 vote
2 answers
223 views

Problem VSCode on my env from a project, setting of which is auto-generated from Unreal Engine, tries to build the code of Unreal Engine itself, which includes more ...
IsaacS's user avatar
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1 answer
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I didn't use VSCode since two weeks ago. Today, I opened my Unity Project. VSCode updated some extensions and unhappily, Intellisense doesn't work anymore. I didn't change VSCode settings — all ...
Achie1's user avatar
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1 answer
320 views

I am new to Unity and I have been fighting with VSCode and debugging. I am trying to attach a debugger to Unity to test some code that run in the editor without running the app ( kind of Unity ...
Francesco's user avatar
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855 views

I'm a newbie and learning unity engine. I want to make a class diagram in unity to control my script efficiently. when I create a C# script look up the class diagram but I don't see that. my question ...
Thanh Sang Trần's user avatar
1 vote
1 answer
605 views

in Unity3D 2020.3.32f1 when I try to select my external script editor via Edit->Preferences->External Tools->External Script Editor the file dialog opens and I try to select VSCode. So far ...
drpelz's user avatar
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1 answer
1k views

I'm trying to instantiate an object using Object.Instantiate() like this: Instantiate(carrot, transform, true); according to the ...
Max Bailey's user avatar
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1 answer
844 views

After every Unity update I have a lot of problem with missing assemblies in Visual Studio Code. ...
Tudvari's user avatar
  • 801
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1 answer
906 views

Unity debugger plugin and C# plugin are installed but Visual Studio Code does not recognize Unity APIs. Intelisense does not work. How can I fix?
erenjeager's user avatar
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1 answer
776 views

I tried to move to MinGW to compile my program, since I am trying to use a more recent OpenMP version than the 2.0 one used in Visual Studio. I was planning on using ...
JK Tech's user avatar
3 votes
1 answer
14k views

How can I change the root namespace for scripts in Unity? I went to Edit - Project Settings... - ...
some1 here's user avatar
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0 answers
116 views

I found this script on a tutorial that I want to implement into my game, but I first want to understand what it does and how it does it. The script is attached to a Joystick UI, which has the inner ...
KI.'s user avatar
  • 472
0 votes
5 answers
3k views

I am having an issue with Visual Studio Code AutoComplete for Unity. Some of the autocomplete is working, such as: void Start(), ...
MedAmine's user avatar
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1 answer
1k views

I am using Unity 2018 with Visual Studio Code version 1.43.2 on a Mac. Things seemed to work fine between Unity and Visual Studio Code, but now I realize that something is wrong with Code. I have been ...
Stormblessed's user avatar
1 vote
1 answer
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I am using VSCode but I have also tried Visual Studio 2019 to write code for Unity, but when I'm writing the lines I don't get dropdown menus with for example the methods this class holds. Or objects. ...
Denislav Karagiozov's user avatar
1 vote
5 answers
7k views

I followed the official step-by-step "Visual Studio Code and Unity" guide, but it seems I messed up something, because Intellisense doesn't see any Unity related stuff. Like the MonoBehaviour class ...
Tudvari's user avatar
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1 answer
464 views

Is it possible to prevent VS Code opening the Unity scripts twice? E.g. I opened Unity project, double clicked a script and got my project (Assets folder) opened in VS Code, now I go to Unity make a ...
qqqqqqq's user avatar
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0 answers
25 views

To advance those coding language and enhance the combination of gameplay device. Here are a file extension with ".d" Any compilers would I find for checking if it's able to run?
Day Chung's user avatar
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1 answer
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I am not sure if this is more of an ECS topic problem or packages in general. but it would be really helpful for ECS programming with all the summaries the Unity has provided. For unity engine methods,...
Emad's user avatar
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3 votes
0 answers
441 views

I am trying to run SFML.NET on arch linux and I have two dll.config files in my project called sfmlnet-graphics-2.dll.config and sfmlnet-window-2.dll.config. sfmlnet-graphics-2.dll.config: ...
Qubyt's user avatar
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3 votes
0 answers
3k views

At 3.0 Godot now supports C# and encourages the use of Visual Studio Code to edit this code. It is not clear how to attach VS Code so that we an apply breakpoints and debug a project at runtime. I ...
Kelly Thomas's user avatar
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1 vote
1 answer
837 views

How do I set up SFML .NET library dll files as references in Visual studio code using dotnet core SDK? I want to ditch visual studio as it's large and clunky and am wondering how to add "third party" ....
Qubyt's user avatar
  • 53
1 vote
0 answers
187 views

In webdevelopment, there is a file called .editorconfig which have all the standards and format for the IDEs to follow, so no matter with what IDE you are working, ...
Jallrich's user avatar
  • 193
1 vote
1 answer
3k views

I'm trying to use VS Code on a Mac with Unity and C#. When I try to open a Unity project in VS Code, it can't load Assembly.dll* files from few locations which are defined by default in .csproj files; ...
lukasz's user avatar
  • 151
1 vote
1 answer
2k views

I get this with the listed software. It doesn't recognize object types and I can't use reference-finding. I have the Omnisharp plugin installed and updated. Just wondering if this is supposed to work ...
Almo's user avatar
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7 votes
1 answer
10k views

I'm using VSCode, not VisualStudio for Unity scripting. VSCode has syntax highlighting for C#, which works fine, but all the Unity related stuff like Vector3 doesn'...
TobiasW's user avatar
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