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Questions tagged [macos]

macOS is the operating system that runs on Apple's Macintosh line of computers.

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I am running Unity 2022 (LTS) on Mac. A few days ago, I was able see the APK build log inside the file Editor.log. But, today, after building a new APK successfully, I open the file Editor.log. This ...
Job_September_2020's user avatar
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I'm using SDL to write a program that plays arcade game-style music (i.e. chip tune music generated by an emulator core) and I have a timing loop in my code that restricts the application to 30fps. ...
Noel Whitemore's user avatar
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I have written a compute shader to convert a height map into a normal map. The shader definition (glsl) starts as follows: ...
DavidT's user avatar
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While reading the App Store Review Guidelines, it was said : (iv) They may not download or install standalone apps, kexts, additional code, or resources to add functionality or significantly change ...
pi squared's user avatar
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I'm on Mac and OpenGL and Vulcan are not supported. Even worse, I'm on a 2015 MBP 13". Yeah, can't do much with that. I spent a full year learning C++ and I have no patience to try and learn ...
BeardlessDev's user avatar
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Every time I click away from the player either within the editor or from a build, on MacOS, it pauses. For my use case this is incredibly annoying. It appears to be related to apple's "app nap&...
arcadeperfect's user avatar
1 vote
1 answer
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I am trying to build an AR game for iOS, using a custom build of Unreal Engine 5.1.1, on an Apple Silicon (M1 Max) Macbook Pro. (I have to use a custom branch of UE5 because there is a problem with ...
d0g's user avatar
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As you can see in the linked image, despite assigning a texture unit, there is no texture being drawn on the screen. In the main loop, I am receiving error 1282, and there are no further errors ...
Henry Fielding's user avatar
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For my Destiny Garden project, which is a desktop game, I want to use freemium monetisation strategy, so I plan to publish both free demo version and a paid full version, and I'm wandering is there ...
AivanF.'s user avatar
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Please note: I uploaded a Youtube video here that may help tie all my confusion together but I also explain the highlights below which forms the basis of my question. Unity here. I'm trying to follow ...
hotmeatballsoup's user avatar
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I recently upgraded my large-scale RPG world project from 2019 LTS version to 2021 for the native Silicon support. I have a Silicon based Mac and even though the game seems to have smoother FPS in the ...
Sarp Saysel's user avatar
3 votes
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290 views

I'm trying to quit our game on macOS and have found that using Application.Quit() will look to the operating system like the application died unexpectedly. What is ...
Eric Fulton's user avatar
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546 views

I'm finally done making my game and am almost done putting it on steam (just need to wait for the build to approve). But I've noticed that on the store it says "Notice: This product is not ...
Deep Thought42's user avatar
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I have set the mouse to be a custom cursor under Edit > Project Settings > Player. (I set the cursor with script originally and had the same problem.) In the editor it shows up as the system ...
James Hurley's user avatar
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882 views

FMOD's latest release a few weeks ago has some great new features for authoring haptics! Detailed Revision History discussing features. However, the features are only available on Windows, not Mac. ...
Lance Montgomery's user avatar
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4k views

Upon opening a new project or template the unity launcher dies and shows the error message: ...
Darcovader's user avatar
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302 views

I created a game prototype in Python, using Panda3D. I finished entire MVP game logic, prototype assets, networking (client and server side), created rudimentary UI, and everything is working well. ...
Mirac7's user avatar
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I am getting the following errors in Unity 2020.3.5f1 on macOS 10.15.6, when trying to build for Android: Full errors below. Any help is appreciated. ...
ChrisC's user avatar
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I just installed Unity Hub 2.4.2 on my MacBook Pro 2015 running macOS Big Sur. However, when attempting to open a login window from the hub, it opens briefly and then quits. (The hub remains open, but ...
Peter Nielsen's user avatar
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I'm making a game, and I'm adding a screenshots feature. Currently I save screenshot files to <Home Directory>/Pictures/MyGame/. However, I'm not sure if ...
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2k views

I'm trying out C++ on Unreal Engine 4.25 on Mac. If relevant, my Xcode version is 12. When I try to compile, there's an error: 'CoreMinimal.h' file not found. I've ...
nusantara's user avatar
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I'm not home so the only computer I have access to is a Macbook, and now I would like to see how I could pack up projects to export for various platforms. But when I build my project it only produce a ...
Loé B.'s user avatar
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1 vote
1 answer
177 views

I've recently finished version one of a simple arcade game I've been making in SFML. I've already spent months on the physics engine and game, and I'm wondering how much time it will take to port it ...
john_shreds's user avatar
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329 views

I'm trying to start LWJGL 3 development and I am having an issue with getting things working. I have created a new Gradle project and successfully built the HelloWorld example from https://www.lwjgl....
Robin Elvin's user avatar
1 vote
0 answers
795 views

I'm running MacOS 10.14.6. When I launch Unreal v4.25.0, I get the following warning: Xcode was not detected on this Mac. Metal shader compilation will fall back to runtime compiled text shaders, ...
tomh's user avatar
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1 vote
1 answer
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I Try to use my ContentProcessor, which I wrote on a Linux machine, on a Mac but it crashes with an unexpected failure. The Pipeline Tool gives me the following It seems to be a problem with the ...
Bongo's user avatar
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1 answer
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So I recently switched machines from Windows to OS X (I still have the Windows machine but it's not available to me sometimes so I wanted to keep going while it's processing some other stuff). UE4 ...
Xaphas's user avatar
  • 101
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0 answers
32 views

I have been following a tutorial about setting up vulcan on macOS and have been having trouble. I think it might have something with the versions. I am using 1.1.101.0 and the tutorial uses 1.1.73.0 ...
Itchy's user avatar
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1 vote
2 answers
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I am trying to create a window and then close the window. Everything runs smoothly until I click the red X. When I click it, the window doesn't close and all that happens is that the colourful red ...
AskedSuperior's user avatar
1 vote
2 answers
858 views

I have some code that worked with no issues on MacOS Sierra, but when I update to Mojave, my compiler always says that it can't find SDL2. Here's the error: ...
Salsa Gal's user avatar
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2 answers
91 views

I’m using MonoGame and Visual Studio Community on my Mac to develop a game for iOS. I want to take ingame images and videos of the gameplay while the game is running on an iPhone/iPad. Afterwards, I ...
Joe Driver's user avatar
2 votes
1 answer
2k views

I have moved over to Mac for Unity development, and am aware you can still use Windows .dll files in your project. I use NuGet as a secure method of getting specific dlls, and have usually done this ...
Samuel Lopes's user avatar
1 vote
2 answers
226 views

I have browsed many games mainly on itch.io and many developers offer a Mac version of their game along with the Windows version. The Mac version of all those games is significantly larger in file ...
Stavros Skamagkis's user avatar
1 vote
0 answers
772 views

A while ago I wanted to use the functionality of opengl 4.5+ on my mac, so I installed mesa with macports, and it worked. Recently, however, I tried to use my code again and it said that these ...
Information Aether's user avatar
3 votes
0 answers
263 views

The shader output of my html5 game in Game Maker Studio 2 looks wrong on webbrowsers on MacOS. Sometimes the shaders lack completely and at other times the shader colors look completely different. ...
RomeoTheWizard's user avatar
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899 views

I am using pygame on a mac, and when the app runs, it draws a frame of the screen fine, and then crashes with the following error: ...
nycynik's user avatar
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1 answer
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So, according to some documentation I found, the Xbox controller on Mac does not return Dpad presses as vertical/horizontal axes: As you can see, the Dpad is only recognized as buttons 5, 6, 7, and 8, ...
Andrio's user avatar
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1 answer
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Running latest version (5.6.0f3) in macOS, my tooltips are always misalign to the left of my screen, is me or anyone else also experience the same? And, it is still misalign even after I reset the ...
Kent Liau's user avatar
  • 111
6 votes
1 answer
307 views

In Unity, how can I programmatically control what source code is compiled? I have a script with various BuildPipeline.BuildPlayer calls, allowing me to build all ...
The Beruriah Incident's user avatar
1 vote
1 answer
3k views

I'm trying to use VS Code on a Mac with Unity and C#. When I try to open a Unity project in VS Code, it can't load Assembly.dll* files from few locations which are defined by default in .csproj files; ...
lukasz's user avatar
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1 answer
158 views

I'm developing an application that uses the GPU. Some tasks might be rather long (like a fragment shader with a loop). I have the impression that I can make the entire OS visually freeze by asking the ...
Martijn Courteaux's user avatar
2 votes
1 answer
140 views

Note: New to App Development. I'm using a Mac for building my three 3D puzzle apps with Unity 5.3.2. I want to create Windows versions to sell in the Windows Store. I attempted to transfer the ...
Pamela Cook - LightBe Corp's user avatar
3 votes
1 answer
264 views

How do I get battery status on an OS X laptop in Unity? This is un-Googlable: I keep finding either mobile stuff (iOS or Android) or people complaining about laptop battery life.
Pulisan Drake's user avatar
4 votes
0 answers
879 views

I have been writing an SDL OpenGL game in c++ for a couple of years now, writing my own engine for the most part (using Box2d for physics). I'm primarily a mac user, so I've been using xCode to write ...
Dylan's user avatar
  • 61
6 votes
1 answer
1k views

Heyo! I have looked for a step by step tutorial everywhere and haven't been able to find anything so please try to be helpful and fairly slow. I am creating a game for Steam and I am using Java to ...
DreddTrekkiter's user avatar
0 votes
0 answers
1k views

I've recently rebuild shaders for my program and it stopped "working" ( black screen ) on OS X ( El Capitan ), but it's ok on Linux. What could be the cause? There are no shader compilation errors, ...
Marqin's user avatar
  • 260
1 vote
0 answers
465 views

I am messing around with Game Maker in my free time. I learned some Java at school but never really understood the object oriented principles. When I got to know Game Maker I was surprised that game ...
user148013's user avatar
2 votes
1 answer
2k views

I have the following four lines before I create the window. ...
Lucien's user avatar
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0 votes
1 answer
402 views

How does one create a fullscreen window properly in OS X from the code, instead of just expanding into the current desktop? I am referring to the sort of fullscreen window that one gets when the top-...
Lucien's user avatar
  • 1,186
1 vote
1 answer
104 views

I am creating a music-based app for one of the courses I teach at a high school, so it's not for sale in the app store, it's only for my students to use. I decided to make it keyboard only partially ...
02fentym's user avatar
  • 147