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For a few weeks now we experienced random crashes of our Unity game. At first we thought it was part of our more or less complex Gameplay and Multiplayer implementation but today it happened in our ...
Nenad Slavujevic's user avatar
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1 answer
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I am running Unity 2022 (LTS) on Mac. A few days ago, I was able see the APK build log inside the file Editor.log. But, today, after building a new APK successfully, I open the file Editor.log. This ...
Job_September_2020's user avatar
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1 answer
426 views

A Gameobject sprite, a Texture2D which is written into using "Texture2D.ReadPixels" works/is visible in the Editor/Play Mode but is not/is invisible when built. The Texture2D is written to ...
Konxovar's user avatar
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I have build a simple 2D game with unity. When build for android, the build size is around 32 MB. However when I install and run the app, we're looking about double the size. (App - 60.22 MB, Data - ...
CheckerT's user avatar
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2 votes
0 answers
67 views

I tried to compile Godot from source. But it is throwing an error. I followed this tutorial: https://docs.godotengine.org/en/stable/contributing/development/compiling/compiling_for_linuxbsd.html#doc-...
Nabir14's user avatar
  • 59
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0 answers
105 views

The game runs and shows perfectly in Editor, but when I make a build, terrain and some other objects become invisible. This happens the same in both Legacy (Standard) and URP. I tried to create shader ...
Faizan Khan's user avatar
2 votes
1 answer
2k views

I am building an APK in Unity. The build log says this: ...
Job_September_2020's user avatar
1 vote
2 answers
4k views

I encountered several errors when building on Unity 2021 for Android Platform. They're all part of the same "error group" so I'll list all of them down here since they're all part of a ...
CraftedGaming's user avatar
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2 answers
2k views

I am trying to build an APK in Unity 2019.4.39. Unity says that the build failed, but it does not tell me the files that caused the failed build. Can anyone please tell me how to figure out which ...
Job_September_2020's user avatar
1 vote
2 answers
750 views

I want to deactivate a list of game objects in about 10 different scenes each time before the build process. I don't want them to be deactivated in the editor since these game objects are significant ...
OneManOnMars's user avatar
2 votes
1 answer
6k views

Is there a way to show all colliders 2D in a a released game at once? I am making a 2D game in Unity and have to show all colliders to the player. Can I use Gizmos?
Ayur Games's user avatar
2 votes
2 answers
2k views

I want to upload an aab file from my unity project to my play console account, but unfortunately, my file was rejected because it's size is larger than the 150MB threshold limit for aab on google play ...
Gozmetaiemax's user avatar
2 votes
4 answers
19k views

I accidentally deleted my game. I had been working on it for about 2 months and I accidentally deleted it while cleaning up my files. I am so smh. I have a ton of builds of the game though and since ...
Object's user avatar
  • 289
0 votes
1 answer
91 views

I have a project where I am getting a very weird thing in the build. Normally, the scene is working fine but some of the objects are showing like this. For example, the tracks or some of the trees.
Muhammad Faizan Khan's user avatar