Questions tagged [fmod]
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12 questions
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How to equalize volumes of lines by different voice actors using different setups?
I have 500 voice lines as .wav files, coming from 20 different voice actors who spoke each in their home studios with different voice volume. In the game, the different volume of each line comes ...
1
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0
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882
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How to work with PS5 DualSense's haptics on Mac OS or iOS?
FMOD's latest release a few weeks ago has some great new features for authoring haptics!
Detailed Revision History discussing features.
However, the features are only available on Windows, not Mac. ...
0
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1
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188
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FMOD can't enable metering
I’m trying to enable metering, but I keep getting this error. Here’s my code.
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1
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285
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Removing FMOD from a Unity WebGL project causes an error about not being able to copy fmod_register_static_plugins.cpp
When I imported the FMOD plugin into a Unity WebGL project, then removed it afterwards, I wasn't able to build it due to errors about trying to copy an FMOD file: fmod_register_static_plugins.cpp
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1
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1
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504
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Dynamic Music Composition in FMOD
I would like to dynamically "build" a song in my game by adding/removing instrument layers. This is normally possible exporting each instrument layer as a separate track, but this method is not so ...
1
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0
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137
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FMod, Multisound Module not looping in game
I am currently trying to implement a simple soundtrack in the Unity3D Angry Bots Demo using FMod. I created an event with a Multisound Event, containing 2 loops a 16 Bars. The event is 16bars long and ...
3
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1
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1k
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fmod getWaveData() export to WAVE file help (C++)
I am trying to export the current sound that is being played by the FMOD::System into a WAVE file by calling getWaveData(). I ...
2
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2
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2k
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How to get several frequency ranges at the same time in fmod?
After reading documentation and tutorials about fmod I still have a question about frequency ranges.
I've found how to get a frequency range using low and high pass DSP at the same time on the main ...
1
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1
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1k
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What are developers using for voice chat on Windows? [closed]
On Xbox360 XHV2 is used for dealing with voice data, and XAudio2 is used for the low-level processing of that data. What is the XHV2 equivalent under Windows, assuming FMOD is used for the low-level ...
6
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2
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4k
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How to make footsteps sound sync with animation (FMOD/Wwise/similar)
How do you pros out there implement footstep sounds in so that they're synced with character animation?
I have an idea in mind: an FMOD event that has two footstep playback triggers, and a parameter ...
2
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2
answers
1k
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Playing NSF music in FMOD.net
So, as the title says, I want to be able to play NSF files using FMOD, because my project already uses FMOD and I'd rather not replace it. This will involve figuring out how existing players and ...
5
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1
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2k
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How can I get the WAV data from the whole song?
I'm using FMOD (with C++ syntax, not C) and I'm having trouble getting the wave data of a whole sound file.
Channel::GetWave() only gets the wave data of the area on which it is currently playing.
...