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Questions tagged [deployment]

Deployment is the process of delivering game content to players, through in-game self-update systems, launchers, or via platforms like Steam, Google Play, or the Apple App Store.

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I'm currently developing a game on Windows using the MSYS2 environment and mingw64. I've successfully installed SDL2 using the msys package manager (pacman) and using CMake, was able to get it up and ...
nz881's user avatar
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1 answer
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I'm finally done making my game and am almost done putting it on steam (just need to wait for the build to approve). But I've noticed that on the store it says "Notice: This product is not ...
Deep Thought42's user avatar
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I'm doing some automated UI testing - I want to programmatically install a game and then launch it. From what I've seen, the Steam client isn't very accessible for UI automation (I can't view elements ...
TomSelleck's user avatar
2 votes
1 answer
2k views

I'd like to build and package all the ports of my Unity game through a scripting system. Linux and Windows work fine through the Unity command line options, but there is none for WebGL. For WebGL, ...
piegames's user avatar
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3 votes
0 answers
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I'm trying to publish a game on the Windows Store using a standalone Windows build in Unity 5.6.2 and Desktop Bridge. Despite unchecking "development build", three Unity DLLs remain in debug mode, ...
Melissa Avery-Weir's user avatar
2 votes
1 answer
2k views

I'm making a launcher for my game (using Unity3d). I want it to have the following features : ...
FLX's user avatar
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2 votes
1 answer
354 views

I want to make PS Vita games, and starting today, I will sign up as a registered developer with Sony so I can make my indie game for Android available on PS Vita, but i had a question. I know that ...
pancodemakes's user avatar
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0 answers
55 views

This question is related about alpha or beta release in Google Play Store. . Let's say my app (APK file) was uploaded in alpha/beta testing. If one of the testers satisfied or quick fixes on the bugs, ...
David Dimalanta's user avatar
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1 answer
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I am probably asking a question answered here already; but I have yet to find the answer! Can anyone here help me with how updates work for your games? I know that through visual basic you can create ...
lulzreaper's user avatar
1 vote
1 answer
207 views

I've created a game launcher that I'm pretty proud of :). I use nw.js and so the interface uses html/javascript/css. It makes ajax api calls to my web service that I've written in C# to do things like ...
user441521's user avatar
5 votes
2 answers
1k views

I'm currently in the last phases of an original release for my upcoming risk game - I'm looking at making a patching system to autopatch the game. My current concept for it is- 1: Player opens the ...
Charles's user avatar
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1 vote
1 answer
624 views

I've been making games and I have always had a problem if I wanted to sell a game. People would have to re-buy games to get the updated version. Does anyone have any ideas on how to make a self ...
user3339168's user avatar
3 votes
1 answer
3k views

From the time I hit "Build & Run", I wait 2 minutes (each) for Unity 5 to push to two different 'Droids. Fresh project, one script to generate a simple mesh, and no other assets. I am deploying ...
Engineer's user avatar
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4 votes
1 answer
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I have been creating a game with java, and before I release it I wanted to make a launcher that is connected to the game's website. Basically I need to make a launcher that updates itself when I have ...
TechyEngineer's user avatar
3 votes
1 answer
8k views

The Editor version and WebGL version of my Minesweeper clone have some graphics quality differences. I chose 'Fast' option when building this deployment. Is this the difference between 'Fast' and '...
Varaquilex's user avatar
3 votes
3 answers
3k views

I would like to let players update their copy of my game by clicking a button, which would: Check for updates Download the update Prompt the user to restart the game I want to do this because my ...
user61819's user avatar
1 vote
0 answers
183 views

A game I made ends up not being able to run (it shows the loading screen but after that it gets stuck), happens on nexus 5, sony experia z3 and I found this happening because the game was downloaded ...
puppyy's user avatar
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79 votes
4 answers
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Diablo 3 and StarCraft 2 have a nice feature: I can start playing before the full game or update has finished downloading. I guess Diablo 3 downloads mandatory files like like UI assets and some ...
nikitablack's user avatar
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3 votes
1 answer
2k views

I am new to compiling games with libgdx to be played on the web and I have some doubts perhaps someone can point me in the right direction: Using the new gradle setup I wrote a simple game to learn ...
Juan's user avatar
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2 votes
1 answer
536 views

I'm making some games for Windows now since about 3 years using the Microsoft XNA Framework and C#. Now I finally came to buy myself a Xbox 360 and now I want to deploy some games I converted to Xbox ...
LostPhysx's user avatar
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5 votes
1 answer
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I've always wondered how games handle libraries. What if you want to use a dynamic library in a game, let's say OpenGL. You could just put it inside the /lib ...
Jeroen's user avatar
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3 votes
2 answers
3k views

I'm making a game and I need to load some text files to create levels. After much frustration in trying to get them to work I placed the files in the debug folder of my project (I think this is a bad ...
Jmenk's user avatar
  • 33
-2 votes
2 answers
444 views

How would you make your game check for updates at the beginning of startup, and if there are any updates, how would you make them install? Thanks in advanced
TheQuantumBros's user avatar
0 votes
1 answer
2k views

For my game I'd like to create another project that extends the functionality of libGDX and since it will be an independent project it could be easily reusable. How can I achieve this in Eclipse IDE? ...
nosferat's user avatar
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5 votes
2 answers
2k views

I'm using LibGDX and deploying a runnable jar file, using the Eclipse feature, with libraries extracted into it. There are also .so files and .dlls inside. Is it legal to do so? I didn't find ...
UberLambda's user avatar
3 votes
2 answers
2k views

I just shipped my first working MonoGame in-development game to one of my friends. He got some OpenAL DLL crashes, until he installed OpenAL. Is there a way to include the OpenAL dependencies somehow ...
ashes999's user avatar
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2 votes
1 answer
332 views

I need to demo my XBOX XNA game in college. The college doesn't allow this type of device to connect to the network. I deployed my game to the Xbox and it is sitting in the games list along with my ...
Hugh's user avatar
  • 309
7 votes
3 answers
846 views

Just wondering what types of solutions are available to handle patching of PC/Mac games that don't have any sort of auto updater built into them. In windows do you just spin off some sort of new ...
Centurion Games's user avatar
4 votes
1 answer
444 views

We're a couple of guys making games for iPod Touch and iPhone. I personally have an iPhone 4 with the retina display and I'll be using this as my main test device. I have an opportunity to purchase a ...
littlejim84's user avatar
3 votes
1 answer
198 views

I was told by a company that better than putting an installer on a CD would be allowing the user to run the demo directly from the CD. Is this even possible when the demo might require things such as ...
Dollarslice's user avatar
  • 3,490
9 votes
2 answers
1k views

There are several applications like Blitz3D or other kinds of game construction tools that compile scripts or other game data to a single executable file. How do they do that?
user3689's user avatar
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14 votes
3 answers
1k views

I've almost finished a PC game (I'm releasing it in a day or two). I'd like a way to easily release patches over the net in case I find a bug in the game right after release, or in case I want to add ...
QAH's user avatar
  • 441
18 votes
1 answer
824 views

I want to create an installer for a game which allows for an icon to be put in the Games Explorer for Vista and Windows 7. I have created the GDF, then built the script for project and obtained the ....
Cosmin's user avatar
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