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Questions tagged [installer]

Installers are software used to install other software. They deploy the content of the software, including required third-party libraries, and make sure the software has the proper permissions to run. This tag is to be used when creating such a software for a game.

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I am trying to setup NDDS on Ubuntu 22.04 which requires Unreal Engine 4.22.2. Looking at the oldest available versions of Unreal Engine for Linux, I don't find 4.22.2. What do you suggest to do? The ...
Mona Jalal's user avatar
6 votes
3 answers
2k views

I am creating a game using C and some libraries. I wish to not require my users to download anything but the game as most games are self contained. What is the usual process for compiling and ...
Lead Vaxeral's user avatar
25 votes
2 answers
9k views

I always believed this was a feature only mobile games had, until I played world of warcraft and guild wars 2 To give you and example Tera Online takes 48 hours to download and completely instal if ...
Cei's user avatar
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1 vote
1 answer
736 views

I'm thinking about developing a game. I want to make it cross-platform for Windows, Debian-based Linux and MAC (arm / x86) from the start, which will of course take a bit more time but it also helps ...
glades's user avatar
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1 vote
1 answer
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We are developing a game using Inno Setup and require a feature where the installer detects system specs (CPU, GPU, RAM, Disk Space) and automatically quits or prompts to quit if the requirements are ...
AbhiR86's user avatar
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0 votes
1 answer
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I need to get Unreal Engine 4 as soon as possible on my desktop PC, in order to complete a task. However, the computer is on a metered connection and downloading it there would cost me about 3 pizzas ...
Tomáš Zato's user avatar
1 vote
2 answers
3k views

I am trying to create an installer which will download the source of the latest release of a Unity project from a repository hosted on Github and then build it into an executable file. I have tried ...
SidS's user avatar
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0 votes
4 answers
1k views

Example: Minecraft is the same single .exe from the moment it's downloaded. Installations occur fairly quickly (very painless) for the selected version. My case: I have a C++ game which uses the ...
Mithrandir's user avatar
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1 answer
696 views

I am following this tutorial to install Unreal Engine 4.22 from GitHub on Windows. I forked the project and cloned it on my computer. I've executed Setup.bat and ...
JacopoStanchi's user avatar
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1 answer
1k views

I want to install Unreal Engine 4 from the epic game launcher but I have the following problem: If I want to install the engine after about 50% it says I don't have enough space on my disk, and if I ...
Dani's user avatar
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1 vote
0 answers
78 views

I made a simple tetris game. I wanted to give it to my friend, so that he could test it. I made very fast WiX project and setted up every file from bin/Debug. On my ...
SkillGG's user avatar
  • 111
0 votes
1 answer
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I tested the game I created on 4 computers (ALL Windows 7) and had the following problem at installation time. The shortcut created by the installer itself came like this: When I click the following ...
Boneco Sinforoso's user avatar
2 votes
1 answer
156 views

When trying to install Unity I am getting the following error: The download of version ... was cancelled. I checked that there are no spaces in the path. Also I can not Sign in. When I provide ...
oobarbazanoo's user avatar
3 votes
1 answer
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So I've seen a lot of installers, and on almost (if not every one, I don't keep track), all of them, there is a EULA, and specific items that are seen on all installers. However, I'm going to be ...
James P Sullyman's user avatar
3 votes
0 answers
254 views

When you publish a finished game you might consider making, for example, a Windows installer package. I have found quite a few applications that can do that. But I couldn't find any that support ...
Candid Moon _Max_'s user avatar
2 votes
0 answers
65 views

I am looking a reliable way to create an Installation Package for a Unity 3D Video Game. I have just tried NSIS (Nullsoft Scriptable Install System) But the default user interface (of the final ...
rogledi's user avatar
  • 21
36 votes
3 answers
11k views

I wonder why games need installation at all. I can understand that some software like a browser needs it so it can associate some file types with it and start an executable, or add the icon to the ...
nikitablack's user avatar
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1 answer
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Alright, I have several questions that I haven't been able to find answers to yet. It looks like WiX and Inno Setup are pretty standard solutions for making the installer. WiX looks pretty ...
Jason Dagit's user avatar
1 vote
1 answer
207 views

I've created a game launcher that I'm pretty proud of :). I use nw.js and so the interface uses html/javascript/css. It makes ajax api calls to my web service that I've written in C# to do things like ...
user441521's user avatar
7 votes
1 answer
8k views

I just completed my game but after i built the game from unity to .exe it also has filename_data folder i know it has all the resources for the game. I tried ...
Albertkaruna's user avatar
2 votes
0 answers
187 views

How can I create a custom installer that integrates a product key unlocking feature or tells the distributor that the customer was able to access the product like the BMT Mirco payment processor. Or ...
AureliusIndus's user avatar
1 vote
1 answer
282 views

I have a couple of questions. Some of this I've done some research on, and some of it may be lacking, but any help is appreciated. 1) When distributing an XNA game for PC that uses custom fonts ...
PugWrath's user avatar
  • 128
3 votes
3 answers
3k views

So, I've done the research, and i've done the try/catch process of almost getting things to work. . . almost. I've read this chart: https://spreadsheets.google.com/pub?key=tZ42hjaRunvkObFq0bKxVdg&...
Eliot Leo Carney-Seim's user avatar
2 votes
0 answers
195 views

I have been developing a game using XNA and am now at a point in the production of my game where I am testing out how the user will install the game. I know that XNA provides the usual ClickOnce ...
Will Bagley's user avatar
36 votes
2 answers
9k views

this is probably the noob-question of the day: So I've written this game. Now there's the .exe file that does the work, a folder with my beautiful, beautiful assets and a bunch of .dll files and ...
HumanCatfood's user avatar