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Questions tagged [publishing]

The process of making a game available to the general public.

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I was making a game, or rather using an asset from the Unity asset store, while making changes to the final version of the game, and as my first experience I decided to publish this game on Google ...
staff's user avatar
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3 votes
2 answers
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I’m looking for a way to distribute my game while providing users with some assurance that it is not malware. My game does not require access to the full filesystem, my game only needs to display ...
Luke 10X's user avatar
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I am aware that my game is far from a masterpiece and is very simple. I wanted to make a simple game that will be easy to jump in and out of and has as few controls and UI as possible. I see that as ...
Spas12345 Stoim's user avatar
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1 answer
360 views

Google Play Store has a developer policy which states the rules on releasing a game there. Apple's App Store has App Review Guideline which state the rules on releasing a game there. What about Steam? ...
pi squared's user avatar
7 votes
1 answer
2k views

I'm working on an indie rhythm game for Android that uses pre-existing music. We got the OK from the original artist to use said music on the condition that we release the game for free. However, ...
Neon Android's user avatar
14 votes
1 answer
3k views

I am planning on publishing my first game on itch.io and I need to know if this is legal. The game will be free and I don't plan on receiving any type of monetization on the game if that's important.
Saturn's user avatar
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right now im cooperating with a team to prepare a demo to get sponsored by a publisher. based on articles i read there are many factors and scores that based on them the publisher decides to support ...
virtouso's user avatar
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I created a very simple game in Unity 2020, built it to WebGL, and uploaded it to itch.io. When I open the game, I see the following error: ...
Erel Segal-Halevi's user avatar
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1 answer
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I'm not home so the only computer I have access to is a Macbook, and now I would like to see how I could pack up projects to export for various platforms. But when I build my project it only produce a ...
Loé B.'s user avatar
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I am creating and Android game, and will need to partner with a publisher. I am curious about how this is typically implemented. Probably publishers are going to have a difficult time trusting some ...
Megalithic's user avatar
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2k views

When I build a Unity game as a Windows Desktop application, zip the folder, and upload the zip to itch.io, then anyone downloading the zip from itch.io and running the game gets a security warning ...
Erel Segal-Halevi's user avatar
1 vote
0 answers
47 views

I'm nearing competition of my first title and I'd like to seek out publishers but I'm also eager to show it off on social media. Should I hold off until I've spoken to publishers or is it mostly ...
Brody Peel's user avatar
2 votes
0 answers
263 views

I have a Unity project that uses some assets that I downloaded for free in the Unity asset store. I would like to make my project open source and distribute its source code in GitHub. But, I do not ...
Erel Segal-Halevi's user avatar
4 votes
1 answer
6k views

I have a large Unity project and I want to put the source code online. I tried to do it in GitHub but I am out of quota for LFS, so I decided to just zip the project folder and put it on the cloud. ...
Erel Segal-Halevi's user avatar
1 vote
1 answer
1k views

I'm making a game with unity, and i'm planing release the game in steam as FREE. I'm using free assets from unity asset store, and also i'm using free assets models from another sites. I always see if ...
Vinicius Morais's user avatar
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1 answer
118 views

I am making game that will be completely free and I want to publish it. The publishing platform have to be free and it can be done without any contract or specific license. I simply upload my files ...
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I'm planning on building an online presence of a game I'm working on once it reaches a stage that would allow for creating marketing material (screenshots, trailers, etc). Should I trademark/...
Don Andre's user avatar
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Lets take a example of Apex Legends, it was release in February 4, 2019 and got 25 millions users in after a week (Source: The Verge). I know EA is the publisher so its easy for them to market and ...
Saad Anees's user avatar
3 votes
0 answers
65 views

I am in the process of building a mobile game targeting Apple App Store. This is a co-op work done by me and my teammate. We do not want to publish the game under my personal Apple developer account, ...
André Gasser's user avatar
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1 answer
319 views

I'm early in development working on a game in HTML5/JavaScript canvas, and I wondering if porting the game with some HTML/JS to .EXE converter would allowed it to be posted on consoles? I think it ...
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-1 votes
1 answer
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do i need to pay for anything in this situation : i m making mini games to raise money and cant afford unity pro or plus(don't think its worth it)for my original idea/game.i am also thinking about ...
neb's user avatar
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6 votes
2 answers
4k views

I'm looking to publish a game on Steam that contains explicit adult content. I am seeking to make this a hobby that earns passive income as opposed to pursuing it as a full time job. I would prefer ...
Jack Dawson's user avatar
0 votes
1 answer
137 views

I'd like to complete and publish a game made with Unity, but given the fact that the cost of a brand new computer represents a significant part of my yearly income, I don't have enough money to buy ...
Meriç Balıkçı's user avatar
1 vote
2 answers
1k views

Is there the option within Unity3D to specify build configurations? My goal is relatively simple - when building for mobile stores (Play Store/ App Store) I want to make sure my app is pointing to ...
Kieron's user avatar
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1 answer
701 views

I'm not sure if this is the right place to ask this so go easy on down-voting
Elkin's user avatar
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1 vote
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According this source, publishers account for about half the cost of a game's price to consumers. Could there be an alternative means of distribution that allows people to pay game developers more ...
plu's user avatar
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11 votes
1 answer
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I read many articles on "How (or why not without) to make mobile game without publisher". But the question that bothers me is: "What if I make a game, that really hits the market in the eye and ...
Tom J.'s user avatar
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1 answer
2k views

I'm currently paying a game dev to create me a game that I can publish on Steam. Should I put the devs name or mine for the dev info on Steam? Do I need a legitimate company in the UK to sell a game ...
user218223's user avatar
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1 answer
128 views

I have submitted my game for review at couple of game publishers with zero response. My game is very specific and unusual, so maybe I need to find very specific publisher, or maybe it hasn't been ...
Huselius's user avatar
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1 answer
865 views

So I made a 2D adventure game using c++ and SFML with the Code::Blocks IDE and the GNU GCC compiler. I have been working on it for several months and been doing bug fixes and everything. I want to ...
Japzillio's user avatar
-2 votes
2 answers
986 views

Is it normal (or even allowed) to publish games on multiple sites i.e Itch.io, Gog and Humble Bundle. Specifically in my case I am thinking of web games. Thanks
Andy T's user avatar
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1 answer
124 views

After months of development, I've finally finished my mobile app, but I have no idea what to do next. I want to publish my app to the Google Play Store and the App Store, yet I don't know how. I've ...
Squirrel's user avatar
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2 votes
2 answers
773 views

I never heard that any of those games that are exclusively sold on the Windows 10 store have ever been cracked. But some games on Steam are cracked days after release, even with the protection of ...
Catiger3331's user avatar
3 votes
2 answers
5k views

I wonder how I can become a game publisher locally. For example, I know a Japanese game that I want to publish in India, where I live. How do I acquire a license to do this? I tried emailing the ...
Black cowgirl's user avatar
0 votes
1 answer
113 views

In order to register as a game developer and publisher of the Android app for Google Play Developer account, you must pay around $100. But what if there's a tight budget, especially for indie game ...
David Dimalanta's user avatar
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0 answers
32 views

My first little casual-action android game is nearly finished. Its my first one and i dont expect any sucess. But nevertheless i want to try to publish and market it by myself. But what can i do ...
genaray's user avatar
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3 votes
0 answers
254 views

When you publish a finished game you might consider making, for example, a Windows installer package. I have found quite a few applications that can do that. But I couldn't find any that support ...
Candid Moon _Max_'s user avatar
3 votes
1 answer
2k views

in this SidAlpha Video, SidAlpha talks about how Valve may be doing something that could stop or interrupt Steam Trading Card Farming Generators by preventing them from generating keys. This got me ...
Memor-X's user avatar
  • 119
0 votes
2 answers
3k views

Heavily related to this question, as of now, Unity's TOS has changed dramatically. And searching in the TOS, it looks like I'm allowed to remove the Unity logo in my exported game. Looking at Section ...
Bradman175's user avatar
0 votes
1 answer
99 views

I was asking a local bank about the possibility of transferring money to my account there upon publishing a paid app on play store. The reply was that they have their own payment gateway that deducts ...
Jimlet's user avatar
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7 votes
1 answer
15k views

I have uploaded my APK, and filled in data in every field which was required... but using Googles new MAnage releases tab, I am unable to press the final button to roll it out to alpha. Its not ...
pingu2k4's user avatar
  • 205
3 votes
2 answers
2k views

Is it possible to publish a game on Steam as pay-what-you-want? Something in the likes of the Humble Bundle. If it's not natively supported by Steam, would it be fine (as in, not violating any ...
Applekini's user avatar
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5 votes
2 answers
9k views

So I've been making this game called The Necromancer and (quick note, I am still working on the game. Also, I know this sounds similar to this question, but my question is for the general process) I ...
The Gamer King's user avatar
0 votes
1 answer
266 views

I plan to create a game which depicts various events from my life. During these events, some people I know do not appear in a very positive light. I am afraid that these people might feel that it is ...
user2186597's user avatar
0 votes
3 answers
251 views

This is my first question here, so please tell me if I'm doing something wrong :) I've recently noticed that many game websites end in 'game.com' (www.helloneighborgame.com, www.gunpointgame.com, etc)...
hugeturnip's user avatar
3 votes
0 answers
188 views

I made an MMORPG game using the Graal Online game engine. I hosted the game with their engine and servers, and it was fairly successful. Recently, they stopped hosting my game. The game is still fully ...
Sam Lorenz's user avatar
1 vote
1 answer
1k views

I know that you can go to the "Xbox ID" program to get all the resources you need for the Xbox platform (developer forums, Unity SDK, etc.). but there is not really information about how to get the ...
user3797758's user avatar
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1 vote
1 answer
151 views

I'm a little confused. I've created a game using the Unreal Engine and I plan to publish in about a month. I knew my app needed an icon, but I was on Google's developer site yesterday and I saw a ...
Bowser jr.'s user avatar
0 votes
1 answer
1k views

I have a game called 'Shapes Dodge' which is still in development. I figured out the name back in February when I began developing it. Since then I've been checking monthly the Google Play Store for ...
Bojidar Trenchev's user avatar
0 votes
2 answers
359 views

I'm planning to make my own indie game company as both developer and publisher. As a publisher, I have some question about branding and reputation. 1. Quality: A publisher have 2 games, they both ...
AzDesign's user avatar
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