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Questions tagged [accessibility]

Accessibility is the discussion of how to make games easier for people to use who might be impaired in some way. Examples are color blindness, general vision impairment, being hard of hearing, or having less than perfect dexterity.

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I really like an obscure game with an odd mechanic in it. I want to make a clone of it so I can keep playing it, even if its graphics and audio are inferior to the original! This game has a highly ...
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1 vote
1 answer
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I have no experience with captioning, but we are developing a game and we want to make it as accessible as possible so we thought of 2 levels of subtitles: dialogues and Closed Captions (dialogues + ...
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Looking at a similar game like Among Us: as far as I know, it only has in text chat as a norm of communication. Shouldn't the game be obligated to have more options for disabilities like text to ...
kadtred's user avatar
5 votes
3 answers
922 views

For simple games, is there a de-facto standard that game over screens time out after a few seconds before, or require some sort of input in order to, transition back to the main menu? Time-out pros: ...
Casey's user avatar
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8 votes
2 answers
237 views

We're currently developing a 2D Platformer and we decided to take some time to implement Accessibility Features. But we couldn't find good information about Accessibility Features, muss less how to ...
Jonathan Wright's user avatar
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1 answer
113 views

In order to register as a game developer and publisher of the Android app for Google Play Developer account, you must pay around $100. But what if there's a tight budget, especially for indie game ...
David Dimalanta's user avatar
14 votes
6 answers
8k views

I'm creating a game. Color coding is its main gameplay feature. What colors should I choose so the game will be colorblind-friendly? (I need 4 colors)
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14 votes
3 answers
3k views

Is there an application I can download (or some configuration of Windows, or something) that will let me see how my game will appear to users with different color-blindnesses? There are already good ...
ashes999's user avatar
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2 votes
2 answers
622 views

Is it possible to use simple voice commands like "run right", "run left", "jump", "stop", "attack", "defend", "finish" to control the player in a Windows Phone 8 game? How can I implement voice ...
Homer_Simpson's user avatar
10 votes
6 answers
1k views

I have a game with tiles. Each tile is a number, and each number is one of six colors. The color is important to the game play, and I want to make the game available to those who are color blind. ...
fbrereto's user avatar
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8 votes
3 answers
463 views

Globally the number of people of all ages visually impaired is estimated to be 285 million, of whom 39 million are blind. — World Health Organisation, 2010. (That's 4.2% and 0.6% of the world ...
Anko's user avatar
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11 votes
1 answer
253 views

I'm blind and I would know if there is someone that consider important the accessibility, from a blind in particular, when develop a new game. I don't speak about an audio game, I'm speaking about a ...
Filippo1980's user avatar
5 votes
2 answers
602 views

I am coming close to finish my first iPhone game ever, as a matter of fact also my first programming experience ever, which is a quiz game. I have all the functionality i want and is currently ...
PeterK's user avatar
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34 votes
5 answers
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I've been developing a game which is rather blinky in terms of color and brightness contrasts. It's an iPhone game, so the screen will be quite small, but I've heard about Wipeout XL failing the ...
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37 votes
11 answers
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About 5-10% of males have some form of colorblindness. What's the best way to ensure you are not turning away 5-10% of your male population from your game? Just to note colorblindness does not mean ...
Pyrolistical's user avatar