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Questions tagged [web]

Questions that incorporate the internet or web technology as a whole

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I submitted a top-down shooter made in Godot (HTML5 export) to CrazyGames, but it was rejected without any detailed feedback. The name of the game is "Spacy Type" (available to preview here)....
KingGD's user avatar
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1 vote
0 answers
54 views

I recently submitted my HTML5/WebGL game to CrazyGames.com, but unfortunately it was rejected without specific feedback. Here’s the preview link: https://www.crazygames.com/preview/25901363-36f7-4d64-...
KingGD's user avatar
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1 vote
2 answers
225 views

I am building a real time a multiplayer web game using client authoritative server architecture, phaser, node, aws, etc. For an example, if I have a player that walks right and picks up food, I need ...
JobHunter69's user avatar
0 votes
1 answer
159 views

Mode7 - Sprites on Screen / Pseudo 3D Scale x1: Scale x16: I'm trying to recreate this system with JAVASCRIPT: https://github.com/vinibiavatti1/Mode7/blob/master/src/mode7/FlatModeSeven.java The ...
RpgBoss's user avatar
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13 votes
1 answer
4k views

I am developing an RTS game with boats, the boats can shoot very frequently and I am having a hard time dealing with the explosion sounds. I am using three.js and the audio API it has that uses the ...
Gabriel Machado's user avatar
0 votes
0 answers
83 views

What are the easiest ways to display gltf files in web? The following methods are at least available, is there any other ways: modelviewer.dev sketchfab's 3d engine three.js meshpage.org's ...
tp1's user avatar
  • 124
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0 answers
106 views

For a game I am finishing, I need a random sequence that can be generated in Wasm and in the server, yielding the same result. This generated 64-bit(or more if supported by WASM) numbers sequence is ...
Kroma's user avatar
  • 111
2 votes
1 answer
233 views

The Problem Currently I am trying to get the official GDNative C++ example for Godot 3.5, which can be found here working in the Web Export context. So far, I managed to export to X11.64 without any ...
dsacre's user avatar
  • 171
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0 answers
133 views

I'm working on a game jam using Godot 4.0.3, and I'm intending to export to HTML5. The game works perfectly on native, but on a browser, meshes tend to pop-in when they're closer to the player than I ...
Michael Macha's user avatar
0 votes
2 answers
384 views

I am currently making a game in HTML5 using canvas, and it is currently just 1 js script and HTML file with references to png files for assets. Right now, I have the level data baked into the script, ...
Stormzy18's user avatar
0 votes
1 answer
359 views

I'm not sure if this is the right category since it's not a programming question. If this is wrong please can someone tell me which Stackexchange would be the correct one? My question is the following:...
ChibiEdo's user avatar
0 votes
1 answer
740 views

Building a multiplayer game on the web that will be able to handle thousands of players at once, separated into independent lobbies/sessions. There may be 20 players in one lobby, 10 in another, 30 in ...
Michael Moreno's user avatar
5 votes
1 answer
821 views

I want a label to use a monospace SystemFont but the Web build is not respecting this setting. Here's steps to reproduce my situation: Create a new Godot 4.0.1 ...
Jeroen's user avatar
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0 answers
1k views

I have a job that I did for a client and the client wants the project to be viewable in a web browser. I looked into it and all I found was people telling me that it's impossible, but this is a low ...
ChristianOConnor's user avatar
0 votes
0 answers
88 views

In a multiplayer chess game based on web where the server must validate the plays, store the current game state and provide the gameboard info to be rendered on client side, among other things related ...
Yago Biermann's user avatar
1 vote
1 answer
259 views

What is the "right" way to dispose of an Ienumerator coroutine after it has completed?
ina's user avatar
  • 294
0 votes
1 answer
495 views

I have an event listener in JavaScript looking for keydown events. document.addEventListener('keydown', e => { // Callback code }); What is the latency ...
Dan's user avatar
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34 votes
11 answers
8k views

I develop and manage an online game where users collect and trade virtual pets (it is entirely online). It's a simple game, we periodically release new pets, users collect them and get random ones, ...
Captain Hypertext's user avatar
0 votes
0 answers
32 views

Is it possible to build a websocket client (eg using blueprints) and then package this into an EU4 server (like suggested here). If so, would this mean that the EU4 server's websocket client could ...
Shasaur's user avatar
0 votes
1 answer
139 views

This is for a personal and knowledge acquiring project. I want to create a little TIC-TAC-TOE multiplatform game, app & web. The choosen technology for the app will be Android or Flutter and for ...
notarealgreal's user avatar
4 votes
4 answers
693 views

Say you want to build an online web-based game of (say) Hangman where the person who continues to win eventually wins a cash prize. The more players that enter the game the more the eventual winner ...
ImTalkingCode's user avatar
-2 votes
2 answers
985 views

Is it normal (or even allowed) to publish games on multiple sites i.e Itch.io, Gog and Humble Bundle. Specifically in my case I am thinking of web games. Thanks
Andy T's user avatar
  • 107
1 vote
1 answer
1k views

I don’t have a coding background, so I am struggling with this. Someone will have to dumb down a lot of the language for me. I’m trying to deploy my unreal engine game to a cloud computing service ...
ElGuilde's user avatar
2 votes
3 answers
357 views

Fortnite Battle Royale is an example of a non-continuous multiplayer game. 100 players join a game which has fixed start and end times. When there's only one player remaining, the game ends. Agar.io ...
clickbait's user avatar
  • 257
0 votes
0 answers
419 views

Im attempting to make a online game in python, though I have ran into a problem. Basically I want the game to be playable in many regions, but the websockets are to laggy to be played in farther ...
Dup Dup's user avatar
1 vote
1 answer
252 views

Hello I need to open a page in unity and save some of it's contents but I have absolutely no idea how I should do it. Thanks for help.
Ero's user avatar
  • 29
0 votes
2 answers
365 views

I have this script attached to a RawImage file in my games UI ...
Big T Larrity's user avatar
0 votes
1 answer
837 views

I've setup 3 different instances of the same shader code (e.g. I've compiled the code into 3 separate programs) For each program, I've gone through the whole route of something like this: ...
davidkomer's user avatar
2 votes
0 answers
142 views

I'm making a web-based action RPG game. I don't want players to cheat, but I also don't want the game to constantly pause to wait for the server to respond. I made it so the game is played on the ...
clickbait's user avatar
  • 257
0 votes
1 answer
893 views

I'm starting on a new game that I intend to release via the web (HTML + Javascript). I would like to be able to make a reasonable decision about what screen resolution sizes to support, and what ...
ashes999's user avatar
  • 11.3k
-1 votes
1 answer
407 views

I'm making a Java application (not applet), a game, which I want people to play through my weebly website because problems came for most of my friends PC's like the assets aren't appearing and the ...
Sree's user avatar
  • 43
1 vote
0 answers
2k views

So I have a 2d game where a player walks around the level (top view) with a flashlight in front of him. Everything works fine in the editor, however whenever I build it for WebGL and test it in my ...
John Smith's user avatar
  • 1,255
1 vote
1 answer
329 views

I'm making a horror text adventure using Twine (snowman version, which uses HTML, CSS, Javascript, JQuery, and Markdown). I wanted to know what the best (easiest) way is, you think, for creating a ...
Ghosty's user avatar
  • 111
0 votes
1 answer
139 views

I am looking to make a simple program (in any language) then when you run the .exe the only thing it does is display a website (the whole website is my game) without any navigation buttons as they are ...
Akmedrah's user avatar
0 votes
1 answer
2k views

If player's browser don't support WebGL, I want to redirect Web Player version. I think it's possible in UnityLoader.js file but how? ...
Friction's user avatar
1 vote
0 answers
1k views

I am trying to post an image captured through my game to Facebook through their SDK, and as it requires a URI, I wrote a simple AWS Lambda function to take a byte array and upload it to an AWS bucket. ...
jesses.co.tt's user avatar
1 vote
0 answers
347 views

I have a friend who is developing a game for HTML, and wants me to implement GLFX into the site page. The problem is GLFX was designed specifically for use with the HTML5 Canvas, which he isn't using, ...
K.Briggs's user avatar
2 votes
1 answer
915 views

I currently have a Unity game where the user can click on buttons to open up web pages, I use the following script on the button for this... ...
NIMBLE JIM's user avatar
1 vote
0 answers
230 views

as the title suggests - I am about to develop a game for FB canvas. Will the game support mobile and desktop or do I have to create two different project/game setups for this? thanks
DucatiNerd's user avatar
2 votes
2 answers
2k views

After exporting my game made with unity, I got two files web.html and web.unity3d I want to embed this game in a phonegap app. I used this code: ...
Lenam's user avatar
  • 21
2 votes
0 answers
192 views

I am creating a game like ruzzle but i am creating for web . Initially my basic task is to display the alphabets in the html5 canvas the letters should fetched from the database randomly in the html5 ...
Tayyab Gulsher Vohra 's user avatar
2 votes
1 answer
172 views

I'm new to the Skyrim Creation kit but I've been through a few tutorials and looked through the documentation but I couldn't see a way to do this. Is it possible to display an HTML page within the ...
Secoority's user avatar
2 votes
2 answers
2k views

Making a game with cocos2d-js, is there a reliable way to create saved data in my local computer? I see that there is cc.sys.localStorage but it is removed if the ...
Saturn's user avatar
  • 1,763
4 votes
1 answer
1k views

I want to publish an app created with libGDX (HTML/JS publishing). Here are the steps I am doing. Right Click on the Project -> Google -> Gwt Compile -> Compile. After the compilation there is no ....
Vahe Muradyan's user avatar
-1 votes
1 answer
81 views

Feel free to use an example. I am thinking things like guides, tools that help a player make certain in-game choices, discussion boards, services that enhance player interaction, mods, blog/news, etc. ...
MetaGuru's user avatar
  • 263
0 votes
0 answers
84 views

I've tried to apply a Pixi filter to a image and save it to cache but the image doesn't get saved with the filter. ...
Philip's user avatar
  • 101
2 votes
0 answers
559 views

I am starting to code a browser game, I have a rudimentary chat set up, and would like to start creating the battle engine, I have a general idea of how I want it to play out, but I don't know where I ...
Malachi's user avatar
  • 125
0 votes
1 answer
107 views

So I've never made a game before besides a basic 4:3 aspect ratio flapper, so bare with me. Recently I had this wild idea that I wanted to make this complected (for a 2d) game in cca. Unfortunately I'...
Cygnini - ShadowRi5ing's user avatar
0 votes
2 answers
1k views

How Unity can work on Web if the code is written in C#? I understand that you can compile the C# code to a shared library and use it in Java (for Android) in ObjectiveC (for iOS) to enable Unity on ...
Narek's user avatar
  • 1,337
1 vote
1 answer
4k views

I am attempting to create the equivalent of a Google Maps map for a private Ultima Online server, with a custom map replacing the default map. I'd like to allow players to pin important locations on ...
1John5vs7's user avatar