Questions tagged [web]
Questions that incorporate the internet or web technology as a whole
122 questions
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What technical factors might cause a CrazyGames rejection for a Godot web game?
I submitted a top-down shooter made in Godot (HTML5 export) to CrazyGames, but it was rejected without any detailed feedback. The name of the game is "Spacy Type" (available to preview here)....
1
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0
answers
54
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Why did my game get rejected by CrazyGames? Looking for feedback on first impressions [duplicate]
I recently submitted my HTML5/WebGL game to CrazyGames.com, but unfortunately it was rejected without specific feedback.
Here’s the preview link:
https://www.crazygames.com/preview/25901363-36f7-4d64-...
1
vote
2
answers
225
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How do you avoid duplicating code when implementing a multiplayer game using client authoritative server architecture?
I am building a real time a multiplayer web game using client authoritative server architecture, phaser, node, aws, etc.
For an example, if I have a player that walks right and picks up food, I need ...
0
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1
answer
159
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How to make objects appear on the map at a certain distance based on scale?
Mode7 - Sprites on Screen / Pseudo 3D
Scale x1:
Scale x16:
I'm trying to recreate this system with JAVASCRIPT:
https://github.com/vinibiavatti1/Mode7/blob/master/src/mode7/FlatModeSeven.java
The ...
13
votes
1
answer
4k
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How to play hundreds of explosion sounds
I am developing an RTS game with boats, the boats can shoot very frequently and I am having a hard time dealing with the explosion sounds. I am using three.js and the audio API it has that uses the ...
0
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0
answers
83
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Displaying gltf files in web?
What are the easiest ways to display gltf files in web?
The following methods are at least available, is there any other ways:
modelviewer.dev
sketchfab's 3d engine
three.js
meshpage.org's ...
0
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0
answers
106
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Efficient PRNG for WASM and x86_64?
For a game I am finishing, I need a random sequence that can be generated in Wasm and in the server, yielding the same result.
This generated 64-bit(or more if supported by WASM) numbers sequence is ...
2
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1
answer
233
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Godot 3.5: Web Build using custom GDNative C++ Library does not work due to `dlopen` error and failed linking
The Problem
Currently I am trying to get the official GDNative C++ example for Godot 3.5, which can be found here working in the Web Export context. So far, I managed to export to X11.64 without any ...
0
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0
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133
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I'm experiencing mesh pop-in on Godot 4.0.3 web export; how do I fix this?
I'm working on a game jam using Godot 4.0.3, and I'm intending to export to HTML5. The game works perfectly on native, but on a browser, meshes tend to pop-in when they're closer to the player than I ...
0
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2
answers
384
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What is the best way to store level data in HTML5
I am currently making a game in HTML5 using canvas, and it is currently just 1 js script and HTML file with references to png files for assets. Right now, I have the level data baked into the script, ...
0
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1
answer
359
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What is the name of the website which rates games based on how ethical / predatory / addicting they are?
I'm not sure if this is the right category since it's not a programming question. If this is wrong please can someone tell me which Stackexchange would be the correct one?
My question is the following:...
0
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1
answer
740
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Multiple Node/Express/Socket.io servers for game lobbies?
Building a multiplayer game on the web that will be able to handle thousands of players at once, separated into independent lobbies/sessions. There may be 20 players in one lobby, 10 in another, 30 in ...
5
votes
1
answer
821
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Web build not respecting Monospace SystemFont for Godot Label
I want a label to use a monospace SystemFont but the Web build is not respecting this setting.
Here's steps to reproduce my situation:
Create a new Godot 4.0.1 ...
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0
answers
1k
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Client says they want Unreal scene viewable in a web browser 😳 last minute
I have a job that I did for a client and the client wants the project to be viewable in a web browser. I looked into it and all I found was people telling me that it's impossible, but this is a low ...
0
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0
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88
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How do I handle multiple matches for a multiplayer game based on web?
In a multiplayer chess game based on web where the server must validate the plays, store the current game state and provide the gameboard info to be rendered on client side, among other things related ...
1
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1
answer
259
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Right way to dispose of a WWW IEnumerator after it has completed - Unity
What is the "right" way to dispose of an Ienumerator coroutine after it has completed?
0
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1
answer
495
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Is web browsers, how much latency is there with event listeners?
I have an event listener in JavaScript looking for keydown events.
document.addEventListener('keydown', e => {
// Callback code
});
What is the latency ...
34
votes
11
answers
8k
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How can I prevent cheating in my collecting and trading game?
I develop and manage an online game where users collect and trade virtual pets (it is entirely online). It's a simple game, we periodically release new pets, users collect them and get random ones, ...
0
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0
answers
32
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Can you run a websocket client in EU4 server mode?
Is it possible to build a websocket client (eg using blueprints) and then package this into an EU4 server (like suggested here).
If so, would this mean that the EU4 server's websocket client could ...
0
votes
1
answer
139
views
Multiplatform game, save game state and resume it on other platform
This is for a personal and knowledge acquiring project.
I want to create a little TIC-TAC-TOE multiplatform game, app & web. The choosen technology for the app will be Android or Flutter and for ...
4
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4
answers
693
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Is it NOT feasible to create a web-based game which provides cash prizes due to bots?
Say you want to build an online web-based game of (say) Hangman where the person who continues to win eventually wins a cash prize. The more players that enter the game the more the eventual winner ...
-2
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2
answers
985
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Can you publish game on multiple sites?
Is it normal (or even allowed) to publish games on multiple sites i.e Itch.io, Gog and Humble Bundle.
Specifically in my case I am thinking of web games.
Thanks
1
vote
1
answer
1k
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How can I deploy and unreal engine windows exe build to the cloud?
I don’t have a coding background, so I am struggling with this. Someone will have to dumb down a lot of the language for me.
I’m trying to deploy my unreal engine game to a cloud computing service ...
2
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3
answers
357
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How can I keep a consistent number of players per match in a continuous multiplayer game?
Fortnite Battle Royale is an example of a non-continuous multiplayer game. 100 players join a game which has fixed start and end times. When there's only one player remaining, the game ends.
Agar.io ...
0
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0
answers
419
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The websocket messages in my online game are being served too slow
Im attempting to make a online game in python, though I have ran into a problem. Basically I want the game to be playable in many regions, but the websockets are to laggy to be played in farther ...
1
vote
1
answer
252
views
Loading a web page in unity
Hello I need to open a page in unity and save some of it's contents but I have absolutely no idea how I should do it.
Thanks for help.
0
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2
answers
365
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Unity - using WWW to download image from web. Not working from my own website, but does from other urls
I have this script attached to a RawImage file in my games UI
...
0
votes
1
answer
837
views
Different shader programs but same buffer drawing
I've setup 3 different instances of the same shader code (e.g. I've compiled the code into 3 separate programs)
For each program, I've gone through the whole route of something like this:
...
2
votes
0
answers
142
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Implementing an efficient method of server-side checking [closed]
I'm making a web-based action RPG game. I don't want players to cheat, but I also don't want the game to constantly pause to wait for the server to respond. I made it so the game is played on the ...
0
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1
answer
893
views
Web Game Resolution [closed]
I'm starting on a new game that I intend to release via the web (HTML + Javascript). I would like to be able to make a reasonable decision about what screen resolution sizes to support, and what ...
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1
answer
407
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How can I put my Java game in my Weebly Website?
I'm making a Java application (not applet), a game, which I want people to play through my weebly website because problems came for most of my friends PC's like the assets aren't appearing and the ...
1
vote
0
answers
2k
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Lighting doesn't work properly in WebGL build only at one place
So I have a 2d game where a player walks around the level (top view) with a flashlight in front of him. Everything works fine in the editor, however whenever I build it for WebGL and test it in my ...
1
vote
1
answer
329
views
Twine game animated blur effect
I'm making a horror text adventure using Twine (snowman version, which uses HTML, CSS, Javascript, JQuery, and Markdown). I wanted to know what the best (easiest) way is, you think, for creating a ...
0
votes
1
answer
139
views
Game Website Wrapper
I am looking to make a simple program (in any language) then when you run the .exe the only thing it does is display a website (the whole website is my game) without any navigation buttons as they are ...
0
votes
1
answer
2k
views
WebGL Redirecting URL
If player's browser don't support WebGL, I want to redirect Web Player version. I think it's possible in UnityLoader.js file but how?
...
1
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0
answers
1k
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UnityWebRequest and/or HttpWebRequest give 403 on Android with PUT
I am trying to post an image captured through my game to Facebook through their SDK, and as it requires a URI, I wrote a simple AWS Lambda function to take a byte array and upload it to an AWS bucket. ...
1
vote
0
answers
347
views
Using GLFX.js on a full HTML page
I have a friend who is developing a game for HTML, and wants me to implement GLFX into the site page.
The problem is GLFX was designed specifically for use with the HTML5 Canvas, which he isn't using, ...
2
votes
1
answer
915
views
Unity - Open offline web pages in a browser window by clicking a button?
I currently have a Unity game where the user can click on buttons to open up web pages, I use the following script on the button for this...
...
1
vote
0
answers
230
views
Facebook Canvas (web) Game for Desktop & Mobile Browsers
as the title suggests - I am about to develop a game for FB canvas.
Will the game support mobile and desktop or do I have to create two different project/game setups for this?
thanks
2
votes
2
answers
2k
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How to embed unity webplayer built inside phonegap app?
After exporting my game made with unity, I got two files web.html and web.unity3d
I want to embed this game in a phonegap app. I used this code:
...
2
votes
0
answers
192
views
How to develop ruzzle game for web [closed]
I am creating a game like ruzzle but i am creating for web . Initially my basic task is to display the alphabets in the html5 canvas the letters should fetched from the database randomly in the html5 ...
2
votes
1
answer
172
views
Website within Skyrim
I'm new to the Skyrim Creation kit but I've been through a few tutorials and looked through the documentation but I couldn't see a way to do this. Is it possible to display an HTML page within the ...
2
votes
2
answers
2k
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Saving data in the local computer with cocos2d-js
Making a game with cocos2d-js, is there a reliable way to create saved data in my local computer? I see that there is cc.sys.localStorage but it is removed if the ...
4
votes
1
answer
1k
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HTML/JS publish LibGDX
I want to publish an app created with libGDX (HTML/JS publishing). Here are the steps I am doing.
Right Click on the Project -> Google -> Gwt Compile -> Compile.
After the compilation there is no ....
-1
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1
answer
81
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What are the key ingredients for a good game-specific community website? [closed]
Feel free to use an example. I am thinking things like guides, tools that help a player make certain in-game choices, discussion boards, services that enhance player interaction, mods, blog/news, etc. ...
0
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0
answers
84
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Phaserjs, filters, save to image cache
I've tried to apply a Pixi filter to a image and save it to cache but the image doesn't get saved with the filter.
...
2
votes
0
answers
559
views
Battle Engine for Text based browser game [closed]
I am starting to code a browser game, I have a rudimentary chat set up, and would like to start creating the battle engine, I have a general idea of how I want it to play out, but I don't know where I ...
0
votes
1
answer
107
views
How can I make a flapper game that scales to multiple aspect ratios?
So I've never made a game before besides a basic 4:3 aspect ratio flapper, so bare with me. Recently I had this wild idea that I wanted to make this complected (for a 2d) game in cca. Unfortunately I'...
0
votes
2
answers
1k
views
How unity works on Web
How Unity can work on Web if the code is written in C#? I understand that you can compile the C# code to a shared library and use it in Java (for Android) in ObjectiveC (for iOS) to enable Unity on ...
1
vote
1
answer
4k
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How do I create a custom "Google Maps" visualisation from game map images?
I am attempting to create the equivalent of a Google Maps map for a private Ultima Online server, with a custom map replacing the default map.
I'd like to allow players to pin important locations on ...