Skip to main content

Questions tagged [bot]

Bots are computer programs or scripts used to automate tasks or simulate the behavior of a human.

Filter by
Sorted by
Tagged with
0 votes
0 answers
103 views

I'm trying to Automate a Task which involves commending a player in a specific server (unofficial custom server), I looked into several open source project but all of them are deprecated and archived ...
AliSalehi's user avatar
  • 101
16 votes
4 answers
8k views

I'm currently creating a Monopoly game simulator in C++. I am currently struggling with implementing the auction mechanic for AI players. How could I implement the bots' participation in auctions? How ...
Leszek's user avatar
  • 163
0 votes
0 answers
41 views

I'm changing cover positions depending of player position (to keep obstacle between player and cover point). But when my bot using pathfinding algorithms to build path to that cover, he will spend ...
Robotex's user avatar
  • 251
0 votes
2 answers
105 views

My Enemy/Bot is facing the wrong direction as shown in the attached screenshot 1. Basically what I want is that Enemy/Bot gun should directly face the player, not enemy/Bot himself. Note: White line ...
Swati's user avatar
  • 1,177
0 votes
1 answer
409 views

I'm working in Unity3d 2019.2.0f1 and I'm trying to make a chasing bot that follows a certain GameObject with the "Player" tag. I'm not yet attempting a field of ...
Dan-mechanics's user avatar
2 votes
1 answer
2k views

I've been interested in artificial intelligence in computer games for a long time. The question that I have been asking for a long time and to which I have not yet found an answer is the following: ...
a-python-script's user avatar
4 votes
4 answers
694 views

Say you want to build an online web-based game of (say) Hangman where the person who continues to win eventually wins a cash prize. The more players that enter the game the more the eventual winner ...
ImTalkingCode's user avatar
1 vote
0 answers
864 views

EDIT : at first I gave a lot of context for this question, explaining why I wanted to create a bot. I'm sorry it distracted people from my "actual" question. My question is pretty simple : how does ...
Feffe's user avatar
  • 119
1 vote
0 answers
186 views

I am currently working on a chatbot game using Python 2.7.10. I use the Chatterbot library. This library seems to do all I need but the training data (or corpora) are very very limited. I haven't ...
Sorade's user avatar
  • 283
1 vote
2 answers
731 views

I was looking into getting started with AI and machine learning. As an excuse I wanted to try and make a chatbot centred game. The idea would be to have the player stuck with a chatbot and only be ...
Sorade's user avatar
  • 283
1 vote
1 answer
580 views

I'm slightly familiar with the reinforcement learning (through this edx.org MOOC). Also I'm aware of reactive planning technique. I want to write a vehicle bot for a racing game, where cars have to ...
Ivan Velichko's user avatar
52 votes
5 answers
25k views

This question has been on my mind for a while...mainly because I see bots for all sorts of games like WoW and others. My question is; how do the bots know what is appearing on the screen? I don't play ...
TheRapture87's user avatar
52 votes
10 answers
18k views

I have been ocassionally working on a game idea in my free time. The gameplay and content renders it to be implemented as a online multiplayer game built with well established web technologies. You ...
p13n's user avatar
  • 623
0 votes
4 answers
1k views

Wikipedia says: In video games, this usually means a character controlled by the computer through artificial intelligence. ~https://en.wikipedia.org/wiki/Non-player_character In video games, ...
mYnDstrEAm's user avatar
7 votes
2 answers
4k views

I'm writing a bot for a MOBA game as final project. Game status is read directly from the screen (that's the requirement). Now I have come to the AI part. On the first steps it started as some basic ...
user3352250's user avatar
4 votes
2 answers
201 views

Let's say we run a tournament for 10 bots playing 1-1 fights in card game with significant randomness influence. To measure bot skills level we run round-robin with 10k matches per each pair. Ranking ...
tomash's user avatar
  • 141
1 vote
1 answer
3k views

I am implementing a behavior algorithm and would like to test it with my lovely Warcraft III game to watch how it will fight against real players. The problem I'm having is that I don't know how to ...
Slaus's user avatar
  • 427
2 votes
0 answers
507 views

I would like to implement an intelligent bot for Quake-3. I downloaded the and built the code successfully under Linux. My problem is that I couldn't find any complete tutorial telling me how to build ...
Manni's user avatar
  • 129
1 vote
3 answers
557 views

After playing these games, asking other players/admins, and reading online I am led to believe that Quake Live and Battlefield 3 are frequented by bots and there are plenty of hacks of various kinds. ...
Jakub P.'s user avatar
  • 111
7 votes
4 answers
3k views

I'm looking for an online game with a persistent world where you are allowed to code (and add) your own 'players' (it can be in any language / script). A sort of RTS but for bots. Does that even ...
Valmond's user avatar
  • 2,454
6 votes
2 answers
3k views

In a shoot 'em up game I want to have AI bots that can take up the player's slot and play the game (such as in this video). However they should come with different flavors (varying competency and ...
Dan7's user avatar
  • 403
0 votes
2 answers
259 views

There is a square grid in which there are empty and filled blocks. A number of contiguous blocks form an object. My bot can find out the status of it's neighbouring 8 blocks (whether they are filled ...
Karan's user avatar
  • 127
11 votes
4 answers
5k views

What are some open source AI Bot interfaces? Similar to Pogamut 3 GameBots2004 for custom Unreal Tournament bots or Brood Wars API for Starcraft bots etc. If you could please post one AI bot ...