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Questions tagged [automation]

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1 vote
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740 views

This is my build command: ...
virtouso's user avatar
  • 2,680
0 votes
0 answers
112 views

I'm a complete noob when it comes to math so excuse my ignorance. I've trying to automate strafe jumping (from the quake engine) into another quake engine based game. I've tried a fair bit to get this ...
illtropic's user avatar
1 vote
0 answers
376 views

I'm experimenting with compute shaders in Unity. A pretty typical thing you wanna do is marshal a buffer of structs back and fourth between C# and HLSL land. Ordinarily you'd have to manually define ...
Charly's user avatar
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3 votes
0 answers
371 views

I'm doing some automated UI testing - I want to programmatically install a game and then launch it. From what I've seen, the Steam client isn't very accessible for UI automation (I can't view elements ...
TomSelleck's user avatar
0 votes
1 answer
161 views

My current project has some editor scripts that I run just prior to run/build, which dynamically creates some game objects in my main scene based on configuration. I don't want these objects to ...
Dan Bryant's user avatar
0 votes
0 answers
72 views

I wish to build a card tracker that reads in game text and keeps track on the cards that are out. Like an Overwolf app, but for a card game. I mailed Overwolf and asked what are my options, they ...
Cohensius's user avatar
  • 163
2 votes
1 answer
2k views

I'd like to build and package all the ports of my Unity game through a scripting system. Linux and Windows work fine through the Unity command line options, but there is none for WebGL. For WebGL, ...
piegames's user avatar
  • 203
1 vote
1 answer
507 views

I want to automate some of my Unity build process. I know that setting up automatic builds for platforms is relatively easy, just start Unity headless and tell it to build platform X! This is fine ...
user3797758's user avatar
  • 3,661
3 votes
1 answer
1k views

So I have a script for getting into a car which, when mouse down is detected on the given game object it will teleport the player to the car, turn of the player's controller, and switch the player ...
nova nanite's user avatar
1 vote
0 answers
864 views

EDIT : at first I gave a lot of context for this question, explaining why I wanted to create a bot. I'm sorry it distracted people from my "actual" question. My question is pretty simple : how does ...
Feffe's user avatar
  • 119
1 vote
1 answer
148 views

I'm completely new to tile map creation. I'm a programmer and I'd like to make life easier for myself. It's a bit long to explain the problem I think I have, but bear with me. The Scenario: From ...
Jordy's user avatar
  • 131
0 votes
1 answer
579 views

glDrawElements can be used to save you from uploading a lot of vertices to the GPU. Many 2D games use tiles, which are rendered in grids. I have done some ...
Lucien's user avatar
  • 1,186
0 votes
1 answer
199 views

I am trying to make my sprite start moving from the moment it is created and do its animation. It draws on the screen right and animates but doesn't move. It should start moving towards the direction ...
nitheism's user avatar
  • 151
2 votes
1 answer
476 views

I have a lot of 3D Characters and I wish to use them in a 2.5D game as Sprites; in doing this I have to render them from a fixed camera angle and since each should have its own atlas file containing ...
Iman Rosstin's user avatar
0 votes
1 answer
877 views

I'm trying to wrap my head around a control algorithm for a space game. If the user sets a target rotation I want to get a ETA counter and show the engine output. The only input to the system is a max ...
Johan Holtby's user avatar
0 votes
1 answer
614 views

I have successfully been able to add new tiles and place random trees on a 2d map grid however I haven't used chunks. I just load a new tile when the player moves and save it to the map array. But I ...
zachdyer's user avatar
  • 249
0 votes
1 answer
82 views

I know of ClickOnce which creates an .exe file so a user can play my XNA game. However, I have to manually go through a wizard in order to create this file. I would like for the new .exe to be ...
R-nold's user avatar
  • 341
1 vote
1 answer
3k views

First 2d game in Unity. Started Character controller in C#. Tried to get the character to move constantly right then once it hits the wall move left without needing any input from the player. Looked ...
user49628's user avatar
3 votes
1 answer
553 views

I'm creating a 2D platformer and I'd like to implement an auto-tiling system. Normally, this wouldn't be particularly difficult. However, I'd like to have tiles like in Yoshi's Island, where the ...
jmegaffin's user avatar
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0 votes
1 answer
7k views

I'm designing a robust system for resolving item dependencies in Minecraft and to do so, I need to maintain a database of items and recipes. Right now, this database has to be hand-crafted (no pun ...
Sean Allred's user avatar
4 votes
3 answers
541 views

I have an online multiplayer card game resembling spades/bridge and I want to implement a system that autoplays when a client disconnects. Right now, there is a client and server. In the new system, ...
Mika's user avatar
  • 143
3 votes
1 answer
363 views

Is it possible to create a terminal application which uses cocos2d? I've tried to make one using cocos2d 2.x, but it requires a MacGLView to be initialized. I need it so that I could program a ...
Hasyimi Bahrudin's user avatar
9 votes
3 answers
13k views

So I've grasped how to use A* for path-finding, and I am able to use it on a grid. However, my game world is huge and I have many enemies moving toward the player, which is a moving target, so a grid ...
Stephen's user avatar
  • 460
2 votes
0 answers
463 views

has anyone used or heard of a good selenium-like toolset for doing automated UI testing with Flash? I would ideally like to have the ability to record and playback events against my game and integrate ...
j03m's user avatar
  • 149
1 vote
2 answers
340 views

There are two slightly different scenarios I am interested in and I'l give you examples of each. The first is like the tournament system in Super Smash Brothers Melee, when there can be dozens of cpu ...
Skeith's user avatar
  • 1,287
3 votes
1 answer
509 views

Disclaimer: this is an open-ended and kinda "far out" question Over the last few years I've made a few iPhone games. I use very common programs like Xcode and Illustrator to make the games. ...
MrDatabase's user avatar
  • 1,951