Questions tagged [monetization]
The practice of earning money for games, often on a continuing or advance basis past the initial sale.
71 questions
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How can game developers earn money if they use their own cryptocurrency token in their game?
I have read that players get in-game cryptocurrency tokens when they play a play-to-earn game and then they can use it to purchase in-game items or they can exchange the cryptocurrency tokens to real ...
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Ads in a desktop game?
For my Destiny Garden project, which is a desktop game, I want to use freemium monetisation strategy, so I plan to publish both free demo version and a paid full version, and I'm wandering is there ...
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What are the alternative play to earn systems out there except NFT/Crypto?
I'm looking for play to earn system to use, The idea in itself seems neat until one realize that it's all about NFTs and Crypto, and I don't want any of that.
What are the alternative play to earn ...
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Several questions about Unity license and revenue from games
So, what I know is if I'm using Unity Personal Edition and start earning more than $100,000 I need to upgrade to Plus or Pro, but I have some questions:
If revenue from the game reached more than $...
4
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What are pros & cons of naming in game currency a standard name vs a gimmick?
We're creating a store and going to add an in game currency. We did a poll and Tokens & Sheep were the top options selected by the players.
I personally think Sheep would be more fun like a barter ...
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Unity IUnityLifecycleManager already exists
I followed this tutorial https://www.youtube.com/watch?v=OElh7wda4Qc in Unity version 2019.3.1f.1 Personal Edition, but I got 6 errors like this in the console, also I updated to version 3.4.4 via the ...
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Can I use Google Ads on a game published on non-Google platforms?
I just made a game with unity personal. And I want to publish/release it on sites like Getjar, Aptoide, Slideme etc. instead of Play Store.
So I want to know if I can still get revenue from Google ...
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Amazon FreeTime Unlimited Monetization [closed]
So I've recently noticed how great FreeTime Unlimited is for my daughter. There's no ads, no in-app purchases, etc. She can just play the games/apps and I don't have to worry about it.
As a develop I ...
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How can I monetize with AdMobs a libGDX game made with AIDE?
I have created a libGDX game with the AIDE IDE Android app. The game is working fine so I will be uploading it to the Play Store to make money.
I'd like to use AdMob ads, how would I integrate it?
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Is Patreon a viable way to implement a subscription-based monetization strategy?
I am looking for an alternative to premium currency and microtransactions as a monetization strategy for a persistent browser game. Subscriptions seem the straightforward solution, though I don't want ...
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Fair monetization of a MMO with a simulated economy
I am in the design phase of a MMO game based around flying age-of-sail airships. Players will be able to captain their own ship (owned by their in-game nation or faction or themselves if they become ...
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Revenue model for an open-source multiplayer game
I've had an idea for a multiplayer game, and ideally, I'd absolutely love for it to be open source.
However, I also want to make a profit from it so I can make more games and maybe even have a dev ...
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4
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428
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Is "reverse season pass" a thing?
"Reverse Season Pass" is a name I just made up and I want to know if something like this already exists with a better name.
We all know regular season passes: you buy a pass for a game you already ...
84
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Should I worry about Youtube Let's Plays when I'm creating a story-heavy game?
A few years ago, I watched a full playthrough of the first three Phoenix Wright games on Youtube. I enjoyed the story and characters a lot, hence why I pretty much binge-watched what is a series of ...
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What are good alternatives to microtransactions? [closed]
Recently, this question popped up on here, and it made me wonder if there was a better way to earn money from one's game without using microtransactions.
So, What are good alternatives to ...
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Why are microtransactions more or less universally hated? [closed]
In many games nowadays we see micro-transactions in the form of in-game purchases. The benefits of these purchases can be anything from disabling ads, cosmetic unlocks, or in-game currency. Here's an ...
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Could you create a game for an older system (say, SNES) and sell it with an emulator as well as the game?
I was looking into development for the SNES in assembly, as programming in assembly is my hobby. I then had the thought: what if I could sell my native SNES games for modern use (on steam, bundled ...
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Selling merchandise inside game? [closed]
I am developing my first iOS game on Unity. I spent a lot of time creating beautiful artwork for the game (characters and scenery). I gave testflight access to my friends and advisors, and they loved ...
2
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2
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1k
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How do I successfully implement Google Mobile Ads and Google Play Services into my Unity arcade game?
I have been trying for like a month now to properly implement Google Play Services and Google Mobile Ads into my Unity Android Game. I have had success in getting Google Play Services to work but when ...
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Mobile Game: Google Play no supported dev country and capitalization alternatives (no policies violation or suspicious behavior)?
If my country is listed as not supported as a developer country (for payments), this mean developer can upload app but no make any money with it. If I understood correctly, not even in app ads are ...
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How can I implement a "disable ads" purchase in my game?
I would like to add a "no ads" service to my game such that ads can be removed with a single payment. How can I implement this correctly?
If I just save the fact that the service was paid for locally ...
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2
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366
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Is localisation important for a mobile game with little text?
Let's say it's a physics puzzle (Cut the Rope, Angry Birds) or a runner (Crossy Road, Subway Surfers) clone with some gameplay twists. Assume it puts text on some of the few controls: 'Play', 'Sound ...
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What makes MMOs with real-money economies legal?
I beieve most MMOs with an in-game currency tied to a real-world currency (e.g. Guild Wars 2's gems or Eve's PLEX) do not allow in-game items to be traded back into real cash for a bunch of reasons—...
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Load ads in splash screen?
I have some ads that take a very long time to load. I was wondering it it is possible to have them load while the use was in the splash screen. I have looked at this answer:
https://stackoverflow.com/...
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Monetize solitaire game [closed]
I recently released my first game - solitaire for ios.
What the best way to monetize game?
Options I have in mind:
In-app purchase themes (cards, backgrounds etc...)
Ads subscription (remove ads)
...
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3
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1k
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Why do mobile games have delays for certain actions? [closed]
Many phone games restrict the number of actions you can take in a given amount of time. I don't get what is the purpose of this limitation. Is it only to force the player to buy additional turns? Some ...
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0
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244
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Integrate MoPub native ads in unity
I want to add MoPub native ads in one of my unity project.So,is there any way to achieve this.Cause I found that it works with web and Android or iOS native apps.
Is there any way around to make it ...
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2
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126
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Android appstore developer account, to not charge then change
The idea of charging for my early releases doesn't sit well with me, but at some stage, I will want to devote more time to games dev activities, when I will need it to be rewarding.
On the Play Store ...
3
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3
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538
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Ethical F2P monetisation methods [closed]
I am just starting out in indie game development and one thing that seems clear to me is that in the mobile space at least, unless you are already a famous developer, have a well known brand/franchise ...
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Grow first, Ads later for mobile games?
Facebook's strategy has been to Grow First, include Ads Later. For mobile games, is there any evidence that ads hinder popularity, or that people are more likely to share games without ads? Or as ...
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demographics of paying mobile gamer
I was googling for this now for a while but didn't find any relevant data.
Does someone know any statistics of the demographics of mobile gamers that actually spend money on their games? It's clear ...
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623
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Why are payments for a game sometimes called "donations"?
Why are money payments (by SMS, or VISA) sometimes called "donations", and not "payments" or "purchases"? Is it a legal part of monetization (some details will be appreciated in this case), or just a ...
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279
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Is there a way to earn money from non-mobile HTML5 game? [closed]
I'm just a hobbyist, who has some ideas, that would not fit on a mobile screen. I have searched for some method, to make a bit of money from them, but I've found just for mobile-optimized games.
So ...
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2
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611
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What timeframe is used to compute ARPDAU for monetization purposes?
I search this for a while now but could't find the answer. ARPDAU - the 'average revenue per daily active user' is a metric for the financial performance of a game/app. But what timeframe is the value ...
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2
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163
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How does one go about offering a mobile game, or offering all in-app purchases to backers?
I am planning on trying to get my android game kickstarted. Of course, it's too early in development, and I will wait on until 60% done to do the kickstarter.
Some of the rewards I am hoping to give ...
18
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1
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How can I mock Google Play purchases?
I would like to know what best practices should I do for testing the functionality when a user buy an item/power-ups via Google Play and purchased with real money?
For example, basically, creating a ...
4
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1
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324
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MMO: In-App vs. Website Purchase
Im currently writing a turn based start game, which will be played in an MMO style (players download clients, central server handling the game logic etc.) and now I need to decide how I charge my ...
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1k
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How do you fully publish a game under your name, under 18? [closed]
This has been a week of stress in trying to get things done correctly. It's all tied with keeping things legal and making sure I don't lose out on benefits of any kid. I have just recently finished up ...
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3
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1k
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First Mobile Indie Game - Monetization Model. Ad based or in app purchases? [closed]
We are a team of 3 (1 graphics designer, 2 developers). We're almost done with our first Android based indie game. Which monetization model will be suitable for us? We don't want to disturb users with ...
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Crowdfunding an indie game. What should I offer back?
I have seen many indie games making money for development using crowd funding (Kickstarter, IndieGoGo, et cetera). Some of the games will offer something back. For example, in an RPG game, you might ...
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3k
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How do I set up in-app purchasing in iOS?
I am using Unity and I developing an app for iOS. How do I implement in-app purchases that work world-wide?
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MMO market (subscribe model, not play for free) [closed]
What mmo games do you know (play) with WoW-like monetization-subscribing (not play 4 free)?
And how many active gamers playing them and what cost of each of them?
Thank you!
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Virtual Economy Setup - Virtual currencies advice
I'm trying to figure out how to build my virtual economy. It seems like some games have one currency and some of them have up to 3 and 4 different ones.
The game is an action game which is currently ...
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$0.99 or Free with Virtual goods - Revenue Model for mobile games
I'm trying to decide between a paid game and a free to play game. Is there research on the pros and cons of each one. I would really appreciate some concrete data on this and not just opinions. This ...
4
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4
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923
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Saving virtual goods balance in Android Game
I'm looking for a good way to store virtual goods and virtual currency balance in an Android game. Since these are "consumable" or "unmanaged" goods the balance is not backed up by Google and so there ...
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3
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1k
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Is an in-app purchase required to unlock game in order to bypass pirating acceptable?
I'm considering writing a mobile game and looking at distribution. The game will have a server requirement, which means I will have to pay for bandwidth, hosting, processor time, etc. Because of ...
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1
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281
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Making large scale changes to an economy in a social game
Are there any examples or case studies of social games, specifically on Facebook, where the developer has made drastic changes to the economy? I'm specifically interested in examples where the old ...
0
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1
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260
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How to prevent one account from unlocking products on other devices using Apple StoreKit?
We are currently wrapping up a free-to-play game on iOS in which you can purchase non-consumable products. We have been discussing this case internally and are not quite sure what the best practices ...
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Free vs. Paid: Picking a Financial Model
I finally embarked upon my first "paid" game. What this means is that I will incorporate some sort of monetization strategy in my game. This may mean making the app pay-to-download, making it "...
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4k
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Selling Android apps from Android-Market-unsupported countries
I am in Latvia (which the Android market doesn't support as a country for selling apps from), and I am thinking about the best way of monetizing my app. So far I've come up with these options:
Pretend ...