I don’t have a coding background, so I am struggling with this. Someone will have to dumb down a lot of the language for me.
I’m trying to deploy my unreal engine game to a cloud computing service using the .exe file I built. I would like to do this in order to maintain the maximum quality of the game and have multiple users access the game simultaneously by a hyperlink. I don’t need the users interacting with each other. I was able to get this to work with x.io but that service is kind of limited. I also messed around with AWS but all of that was too confusing for me. Please let me know if the community can guide me.