So I want to make a game where everything is supposed to be a surprise. Everything from the maps to the enemies, no guides what so ever. For a normal player it may not be a big deal but some people may try looking into the game files to find various information.
In order to prevent this, is it possible to store all game files or at least the files that has the info on all the different items, areas, magic spells and such on the server side. In that case, the items and things players unlocked will be stored on the player’s PC and they won’t be able to know details about things they haven’t unlocked yet.
In the case all or at least most game data is stored on the server side, does it even prevent players looking into the game files and will it work on a large scale game.
Thanks