Timeline for How to support run-time shader modification/code execution?
Current License: CC BY-SA 4.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| May 16, 2022 at 16:22 | answer | added | polygonjs | timeline score: 0 | |
| May 12, 2022 at 9:42 | answer | added | Theraot | timeline score: 2 | |
| May 11, 2022 at 23:20 | history | edited | DMGregory♦ | CC BY-SA 4.0 |
We do not give engine recommendations
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| May 11, 2022 at 21:28 | comment | added | Mangata | Unity has deprecated runtime compilation of shaders. You can use native plugin to do that, A bit cumbersome in my opinion: See this and this | |
| S May 11, 2022 at 20:19 | review | First questions | |||
| May 12, 2022 at 15:39 | |||||
| S May 11, 2022 at 20:19 | history | asked | TomKern | CC BY-SA 4.0 |