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Post Closed as "Needs details or clarity" by Philipp, Kromster, liggiorgio
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DMGregory
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Opengl: how How to procedurally compose shaders?

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I read several times that shaders can be composed and compiledby the engine on the fly, depending on graphical settings. How is this generally done?

I read several times that shaders can be composed and compiled on the fly, depending on graphical settings. How is this generally done?

I read several times that shaders can be composed by the engine on the fly, depending on graphical settings. How is this generally done?

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Opengl: how to procedurally compose shaders

I read several times that shaders can be composed and compiled on the fly, depending on graphical settings. How is this generally done?