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Questions tagged [opengl-es3]

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2 answers
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I'm trying to make an animation from a Collada file, but I'm not having any success in animating it correctly. I assume it's an error in the Quartenions class, either during creation from matrices or ...
Edilon Francisco's user avatar
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I recently learned a little bit of OpenGL through learnopengl.com. I've got through the window, gone through the triangle, then shaders along with interpolation, textures, and now transform. When I ...
Bobby Neal's user avatar
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I am developing a drawing app and I encountered a problem. As you can see the color blending feature in opengl es is not accurate. On the left side of the picture is blended through standard equation. ...
coel's user avatar
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2 answers
273 views

I read several times that shaders can be composed by the engine on the fly, depending on graphical settings. How is this generally done?
HenriV's user avatar
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1 answer
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I have this project, that has a default shader, that just draws models and textures. Recently I decided to add a second shader that does a fancy effect, and is used only on some of the objects drawn. ...
Tom Tsagkatos's user avatar
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0 answers
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I've seen plenty of minimalist games throughout the years recently like Blue Box, Loop, Colorolo and Ultraflow. Games that use simple shapes. What's not talked about is the design process of making ...
ChocoMan's user avatar
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3 votes
1 answer
685 views

I find that my procedural simplex noise in my fragment shader hurts performance, so I thought I would just use a stored noise texture instead. I would like my noise values to have better than 8 bits ...
Bram's user avatar
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1 vote
1 answer
797 views

I'm having a problem with my 2D game on Android. When I use OpenGLES 2.0 as the graphics API, I experience sudden FPS drops in the game. The game starts to slow down sometimes randomly, And it can ...
Paiman Roointan's user avatar
1 vote
1 answer
444 views

I am porting my game engine(c++) to Emscripten, which unfortunately only supports OpenGL ES 3.(Not 3.2) Therefore I don't have access to glDrawElementsBaseVertex, which is needed by my renderer(...
user avatar
1 vote
2 answers
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I am trying to find the best way to correctly do normal mapping in a 2D batched sprite renderer. For each sprite sheet (aka texture atlas) I render all sprites as a textured quads with a single <...
ovk's user avatar
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1 answer
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Some people claim that floats should be used for rendering vertices in modern graphics cards, because graphics cards are optimized for floating-point arithmetic and therefore, integer calculations are ...
Cpp plus 1's user avatar
1 vote
1 answer
585 views

I want to convert simple OpenGL project to Android native using OpenGL ES3.0, one of the functions which is not implemented is glDrawElementsBaseVertex, I have one ...
Mohamed's user avatar
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1 vote
1 answer
386 views

I created a small OpenGL renderer in C++ and I want to move to Android so I prepared eclipse with all suitable platforms and create a Native Activity project then add the NDK to the includes and ...
Mohamed's user avatar
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1 vote
2 answers
1k views

In the GL30 interface, both the methods glClear() and glClearColor() are absent. I tried to ...
Neerkoli's user avatar
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4 votes
1 answer
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I'm using OpenGL ES 3.0 on Android 5.1, and am noticing the following issues. I tried to implement the game loop which does exactly 60 updates and do as many frames as it can. Everything is smooth, ...
Sri Harsha Chilakapati's user avatar
4 votes
1 answer
233 views

I made a simple OpenGL program but I can figure out why the camera is not working, here it's a little fragment of the Camera class: ...
lory's user avatar
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1 vote
1 answer
577 views

I'd like to write multiple values (not just the color and depth value) in one pass to avoid redundancy in vertex shader. Therefore, i attach multiple (let's say two) color buffers (e.g. textures) to a ...
J.P.S.'s user avatar
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2 votes
2 answers
8k views

I downloaded OpenGL ES 3.1 sdk here. But when I tried to run (or compile and run) the executable in "samples" directory, I got the following message: The program can't start because libGLESv2.dll ...
Aracthor's user avatar
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2 votes
1 answer
212 views

I'm working on a OpenGL ES3 app for Android: for various reasons, I decided to roll my own mini-OpenGL rendering engine. So far so good. Problem is, the GPU drivers in the mobile industry are such ...
R1ck77's user avatar
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1 vote
1 answer
445 views

This is a question that may have an answer that differs for vanilla desktop GL and GL ES 2.0 (and wishful thinking is that ES 3.0 would have the same answer as vanilla GL). What I'm doing is ...
Steven Lu's user avatar
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