so I was checking the new animation with that mixamoMixamo right I made for combo attacks at various speeds....and and I realized I never thought about how implement it in game-game.
Is there a simple, fast and straight forward method to just tell godot ''heyGodot "hey if this player has more attack speed %, then speed up this animation by that same %"
I'm asking here because every time I google something about godot I get dozens of unrelated things and maybe maybe after a few pages of scrolling down I get something remotely related... like I remember once searching on youtube somehing incredibly simple and basic like about how to invert the camera direction and the first video result was ''why you should not use godot 5 reasons"?
