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This is not about path tracing (a rendering algorithm that traces paths taken by light)
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DMGregory
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Seeking Advice How to make an enemy able to walk on Implementing Vertical navmeshwalls in Unreal Engine?

I'm working on my 1st title called Infernal, and I'd like to make the enemy able to walk on both ground and walls.

forFor exemple: let's say the enemy is running towards the player and he gets shot instead. Instead of completing the chase, he jumps on the wall and starts running on it as a way throw off the player's crosshair.

thinkThink about it as having a normal navmesh on the ground, a vertical one on the walls, and a navlink in between so the aiAI could alternate between both. theThe only problem is there is no way I know of to have a vertical navmesh in unrealUnreal.

How can y'all please suggest ways to walk aroundI implement this. thanks in advance.

peace<3 behaviour?

Seeking Advice on Implementing Vertical navmesh in Unreal Engine

I'm working on my 1st title called Infernal, and I'd like to make the enemy able to walk on both ground and walls.

for exemple: let's say the enemy is running towards the player and he gets shot instead of completing the chase he jumps on the wall and starts running on it as a way throw off the player's crosshair

think about it as having a normal navmesh on the ground, a vertical one on the walls and a navlink in between so the ai could alternate between both. the only problem is there is no way I know of to have vertical navmesh in unreal.

can y'all please suggest ways to walk around this. thanks in advance.

peace<3

How to make an enemy able to walk on walls in Unreal Engine?

I'm working on my 1st title called Infernal, and I'd like to make the enemy able to walk on both ground and walls.

For exemple: let's say the enemy is running towards the player and he gets shot. Instead of completing the chase, he jumps on the wall and starts running on it as a way throw off the player's crosshair.

Think about it as having a normal navmesh on the ground, a vertical one on the walls, and a navlink in between so the AI could alternate between both. The only problem is there is no way I know of to have a vertical navmesh in Unreal.

How can I implement this behaviour?

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Seeking Advice on Implementing Vertical navmesh in Unreal Engine

I'm working on my 1st title called Infernal, and I'd like to make the enemy able to walk on both ground and walls.

for exemple: let's say the enemy is running towards the player and he gets shot instead of completing the chase he jumps on the wall and starts running on it as a way throw off the player's crosshair

think about it as having a normal navmesh on the ground, a vertical one on the walls and a navlink in between so the ai could alternate between both. the only problem is there is no way I know of to have vertical navmesh in unreal.

can y'all please suggest ways to walk around this. thanks in advance.

peace<3