I'm working on my 1st title called Infernal, and I'd like to make the enemy able to walk on both ground and walls.
For exemple: let's say the enemy is running towards the player and he gets shot. Instead of completing the chase, he jumps on the wall and starts running on it as a way throw off the player's crosshair.
Think about it as having a normal navmesh on the ground, a vertical one on the walls, and a navlink in between so the AI could alternate between both. The only problem is there is no way I know of to have a vertical navmesh in Unreal.
How can I implement this behaviour?