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In general computer science there are modeling "languages" (read: standardized diagramming techniques) such as UML 1,2, in databases there are things like ERD3, in business there are other types such as BPMN4,5. Is there anything like these that are Game Design specific? If not, what have you found yourself using by yourself, and then when working on a team?

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In general computer science there are modeling "languages" (read: standardized diagramming techniques) such as UML 1,2, in databases there are things like ERD3, in business there are other types such as BPMN4,5. Is there anything like these that are Game Design specific? If not, what have you found yourself using by yourself, and then when working on a team?

)

In general computer science there are modeling "languages" (read: standardized diagramming techniques) such as UML 1,2, in databases there are things like ERD3, in business there are other types such as BPMN4,5. Is there anything like these that are Game Design specific?

Fixing links and removing blurb about fixing links
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In general computer science there are modeling "languages" (read: standardized diagramming techniques) such as UML 1,2, in databases there are things like ERD[33, in business there are other types such as BPMN[44,[55. Is there anything like these that are Game Design specific? If not, what have you found yourself using by yourself, and then when working on a team?

(someone with 10+ reputation, please correct these links so that this post will be useful to others in the future. thanks. Right now I can only post 2 links. [3]: http://en.wikipedia.org/wiki/Entity%E2%80%93relationship_model [4]: http://www.bpmn.org/ [5]: http://en.wikipedia.org/wiki/Business_Process_Model_and_Notation )

In general computer science there are modeling "languages" (read: standardized diagramming techniques) such as UML 1,2, in databases there are things like ERD[3, in business there are other types such as BPMN[4,[5. Is there anything like these that are Game Design specific? If not, what have you found yourself using by yourself, and then when working on a team?

(someone with 10+ reputation, please correct these links so that this post will be useful to others in the future. thanks. Right now I can only post 2 links. [3]: http://en.wikipedia.org/wiki/Entity%E2%80%93relationship_model [4]: http://www.bpmn.org/ [5]: http://en.wikipedia.org/wiki/Business_Process_Model_and_Notation )

In general computer science there are modeling "languages" (read: standardized diagramming techniques) such as UML 1,2, in databases there are things like ERD3, in business there are other types such as BPMN4,5. Is there anything like these that are Game Design specific? If not, what have you found yourself using by yourself, and then when working on a team?

)

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Does game development have its own types of modeling?

In general computer science there are modeling "languages" (read: standardized diagramming techniques) such as UML 1,2, in databases there are things like ERD[3, in business there are other types such as BPMN[4,[5. Is there anything like these that are Game Design specific? If not, what have you found yourself using by yourself, and then when working on a team?

(someone with 10+ reputation, please correct these links so that this post will be useful to others in the future. thanks. Right now I can only post 2 links. [3]: http://en.wikipedia.org/wiki/Entity%E2%80%93relationship_model [4]: http://www.bpmn.org/ [5]: http://en.wikipedia.org/wiki/Business_Process_Model_and_Notation )