Linked Questions

0 votes
1 answer
3k views

I'm want to control the direction my camera looks, so I'm using Euler angles, so rotating around an axis is relative to rotation around previous axis. Something like this. I want to always rotate ...
Atul's user avatar
  • 101
0 votes
2 answers
4k views

I am using a Quaternion to represent the rotation of some object, and I would like to allow the user to rotate it about a single axis at a time using textbox, so he would write the angle that the ...
O-BL's user avatar
  • 103
2 votes
1 answer
3k views

I am trying to set the starting rotation of a particle system via c# script so that the particles orientate with another object in the scene. My particle system 3d rotation is set as follows: ...
Ben Hayward's user avatar
1 vote
2 answers
2k views

Let me provide an image to illustrate what I mean. It is from a game called Runescape.
RomeoTheWizard's user avatar
0 votes
1 answer
1k views

In all the explanations I've seen of gimbal lock, they always refer to the fact that when performing a series of rotations on all axes, it is possible that one rotation might end up aligning an axis ...
PentaKon's user avatar
  • 358
1 vote
2 answers
2k views

I am working on a camera class that will have full range of motion (pitch, yaw, and roll). When only altering pitch and yaw, I am getting a large amount of roll. I understand that the issue is ...
Pb1357's user avatar
  • 21
0 votes
2 answers
2k views

Here's the code I use. ...
Warface's user avatar
  • 105
0 votes
2 answers
1k views

In every tutorial for implementing a camera in OpenGL, the front vector is calculated with something like this : ...
EnhancedElegance's user avatar
2 votes
1 answer
1k views

I have spent three weeks struggling with the quaternion camera! Now I have two Implementations. One has some kind of gimbal lock issue or something like that. Another one is totally anti-human ( I ...
potter john's user avatar
1 vote
0 answers
2k views

i'm new to learning unity and infact game development.Below i have setup a scene to learn about unity and i have encountered a strange problem that doesn't comply with anything that unity has ...
With A SpiRIT's user avatar
0 votes
2 answers
1k views

I'm programming a C raytracer. I'm having trouble getting the camera to rotate the way I intend. I would like the camera to rotate by pressing keys: F & H rotate left & right around the world'...
zoom's user avatar
  • 31
0 votes
1 answer
1k views

I have an object which i want to rotate relative to world space. I have three variables (one for every axis) which store the rotation. By pressing buttons on my controller I add or subtract 90 to ...
xeetsh's user avatar
  • 59
0 votes
1 answer
947 views

I am developing a 3D space shooter and I've found that when trying to rotate the ship using X and Y axes, it also rotates on the Z axis. The answer here helped me a lot, but now when I try to rotate ...
Hector's user avatar
  • 85
0 votes
1 answer
1k views

So I'm trying to build a simple mechanic where the player see's 3 sides of a cube at a time: top, left and front(I called the front-side "Right" in my code, due to the orthographic view). The player ...
storm muller's user avatar
1 vote
1 answer
840 views

I'm trying to implement a simple first person camera using pitch and yaw angles (no quaternions, I want a simple camera for debugging purposes). An Input class processes mouse input and translate the ...
Luca's user avatar
  • 143

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