Skip to main content

Questions tagged [hardware]

In computing hardware is the physical objects like the CPU, graphics card, monitor, keyboard, joystick, mouse, memory modules, hard drive etc. This is in contrast to software, which is the operating system, applications, programs etc.

Filter by
Sorted by
Tagged with
6 votes
1 answer
1k views

I have a machine with two discrete GPUs and one integrated GPU. I can currently switch between them using NVIDIA's software, but I would like the ability to do so within my applications for purposes ...
void-pointer's user avatar
4 votes
4 answers
3k views

I know you have to have mac os x to use xcode and thus to develop/compile apps for the iphone. And I'm not exactly wanting to go the hackintosh way, so I'm looking at buying a used mac. What specs ...
Matthew's user avatar
  • 891
1 vote
2 answers
659 views

Infinity Blade asks for 3GS or better devices, which I'm told is because it uses OpenGL ES 2. Will every game made with the iOS version of the UDK only work with 3GS devices and up?
user4049's user avatar
13 votes
6 answers
978 views

I've been developing casual iPhone/iPod Touch games touch for about two years. I'd like to port some games to the Android platform. Since I'm stuck w/ a two year iPhone contract I don't want to get ...
MrDatabase's user avatar
  • 1,951
14 votes
2 answers
3k views

I have always found emulators rather fascinating. I would seriously like to create an emulator for an older ganeration console or handheld. It would help me gain a greater appreciation of the hardware ...
Mike's user avatar
  • 769
4 votes
1 answer
532 views

In another thread I was asking about independent arcade system development, and partly it was because I'm interested in using available 3D holographic technology for the displays. I saw one which ...
kamziro's user avatar
  • 1,437
9 votes
3 answers
2k views

So I've been looking around, but it seems that information on this is scarce. If one wants to develop an arcade game (as in, coin operated), ignoring the software side, where does one start on the ...
kamziro's user avatar
  • 1,437
43 votes
3 answers
12k views

I read the stencil word a lot, and I don't have a clue what is its real purpose in computer graphics. Seeing the picture in black and white on wikipedia, I'm still having problem with it. Why do we ...
jokoon's user avatar
  • 5,253
1 vote
2 answers
2k views

Firstly I'd like to say that this doesn't seem like the right "forum" for this question as it actually doesn't relate directly to the development of games. As this is my first post on 'game ...
gamen's user avatar
  • 111
3 votes
4 answers
1k views

I saw a review of the GeForce GTX 460 graphics card. It has 56 texture units. I'm not that knowledgeable about graphics effects. But, the ones I know use around 3 or 4 texture units. In this ...
Paul Kelly's user avatar
79 votes
11 answers
42k views

With me going it alone in development I only have limited resources at my disposal i.e one pc with which I develop and test the game. so I only know for certain my game works with that setup. What ...
Crippeoblade's user avatar
34 votes
2 answers
13k views

I would just like someone to explain in relativly clear terms how hardware tessellation works considering it is the new buzzword with DX11. Thanks.
SD021's user avatar
  • 1,029