Questions tagged [hardware]
In computing hardware is the physical objects like the CPU, graphics card, monitor, keyboard, joystick, mouse, memory modules, hard drive etc. This is in contrast to software, which is the operating system, applications, programs etc.
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Switching between Discrete and Integrated GPUs
I have a machine with two discrete GPUs and one integrated GPU. I can currently switch between them using NVIDIA's software, but I would like the ability to do so within my applications for purposes ...
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Recommended hardware for developing ios games? [closed]
I know you have to have mac os x to use xcode and thus to develop/compile apps for the iphone. And I'm not exactly wanting to go the hackintosh way, so I'm looking at buying a used mac.
What specs ...
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What are the minimum requirements for UDK on iOS?
Infinity Blade asks for 3GS or better devices, which I'm told is because it uses OpenGL ES 2.
Will every game made with the iOS version of the UDK only work with 3GS devices and up?
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Phone for Android game development [closed]
I've been developing casual iPhone/iPod Touch games touch for about two years. I'd like to port some games to the Android platform. Since I'm stuck w/ a two year iPhone contract I don't want to get ...
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Why is is so hard to develop a game console emulator? [closed]
I have always found emulators rather fascinating. I would seriously like to create an emulator for an older ganeration console or handheld. It would help me gain a greater appreciation of the hardware ...
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Current state of the art for holographic displays?
In another thread I was asking about independent arcade system development, and partly it was because I'm interested in using available 3D holographic technology for the displays.
I saw one which ...
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Independent Arcade Game Development
So I've been looking around, but it seems that information on this is scarce.
If one wants to develop an arcade game (as in, coin operated), ignoring the software side, where does one start on the ...
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What is the purpose of the stencil buffer ? More precisely, what is a stencil in computer graphics?
I read the stencil word a lot, and I don't have a clue what is its real purpose in computer graphics.
Seeing the picture in black and white on wikipedia, I'm still having problem with it.
Why do we ...
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SNES Bung Game Doctor, add RAM retention modification (battery backup) [closed]
Firstly I'd like to say that this doesn't seem like the right "forum" for this question as it actually doesn't relate directly to the development of games.
As this is my first post on 'game ...
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How do you make use of all texture units on today's graphics cards?
I saw a review of the GeForce GTX 460 graphics card. It has 56 texture units. I'm not that knowledgeable about graphics effects. But, the ones I know use around 3 or 4 texture units. In this ...
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How do I determine my games minimum hardware/software requirements?
With me going it alone in development I only have limited resources at my disposal i.e one pc with which I develop and test the game. so I only know for certain my game works with that setup.
What ...
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How does hardware tessellation work?
I would just like someone to explain in relativly clear terms how hardware tessellation works considering it is the new buzzword with DX11.
Thanks.