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Questions tagged [unity-shader-graph]

Unity Shader Graph is a Unity tool that allows users to create shaders using a drag-and-drop graphical interface without writing any code.

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1 vote
1 answer
2k views

I'm trying to update a skybox shader to URP and reimplement it in Shader Graph. The shader code itself is pretty straightforward, but I don't know enough about Shader Graph yet to set up the basic ...
1 vote
0 answers
412 views

Lets say I have a shader with a clean white tile. Then I use it on a wall and tile it a few times. I also have a sprite with numbers. Now, is it possible and if yes how. To put a random sprite number ...
0 votes
1 answer
12k views

I have two transparent textures. border.png and text png. They are both white images with transparency for the parts I dont want to affect. What I want to achieve in shadergraph is to: 1: Put both ...
0 votes
0 answers
2k views

How do I apply a full screen shader on one layer of objects using LWRP/URP and shader graph? I want to pixelate only my particlesystems, but nothing else. I want the effect of pixelcamera, but only on ...
0 votes
1 answer
2k views

I am currently working on a transparent shader and noticed that all my works have a jagged dark outline. I guess I've used the wrong settings somewhere, but I've been fiddling around with a couple ...
1 vote
0 answers
78 views

I am using a shader that uses a gradient noise node and time to add a wavy effect to a grid like texture. The issue with doing this is that it causes the lines to be misaligned on the different faces ...
5 votes
2 answers
4k views

I'm trying to make a grid like, light up floor using Unity's Shader Graph. However, I am having an issue where the lines are flicking after a really short distance when the camera is moving. The ...
0 votes
1 answer
2k views

I have a character sprite mesh and mesh renderer (The black wavy box). I am hoping to be able to overlay the black box onto the character covering the sprites but I am not sure how to do that. I ...
2 votes
1 answer
7k views

How to make unlit node cast shadows? Is is possible with the current state of Shader Graph in LWRP? In this great article Toon Shader OP grabs pass from VertexLit shader. Is something similar ...
0 votes
1 answer
633 views

I am using Unity's HDRP Lit shader in Shader Graph (all are version 4.8.0-preview) on Unity 2018.3.0b12. I am trying to use both transparency and subsurface scattering on the material. However, it ...
1 vote
0 answers
3k views

This is the problem I have. I have created a shader that draws circle. But depending on the distance from the camera thickness changes. Is it possible to keep thickness constant?
0 votes
1 answer
6k views

I recently added the Lightweight Render Pipeline to my project as I'd like to start experimenting with Shadergraph to see if I can get a better basic understanding of shaders. Everything has gone ...
1 vote
1 answer
4k views

I'm currently getting into using the new "Unity Shader Graph"s and have made an OK dissolve shader that looks like this: My next goal is to move this effect so the object dissolves bottom-up. This is ...

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