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This PR introduces a server console output hook (
OnServerOutput). You can decide whether you want to block the message from being printed or not.Moreover, this adds a new context manager (
server_output), which allows to intercept all messages sent during the execution of the with-statement. This allows e.g. to retrieve the output of server commands.I have tested this with CS:S, Blade, CS:GO, L4D2 and BM:S on Windows and with CS:GO on Linux. Everything seems to work fine. But I would also like you to take a look at it before merging it into the master.