Visual sedimentation is a novel design metaphor that progressively generates and updates visualizations of streaming data, inspired by the process of physical sedimentation. This process is the result of objects falling due to gravity forces, that aggregate into compact layers over time. The process is well understood since our environment is shaped by sedimentation: mountains, hills or rivers are the visible result of this long process.
Visual Sedimentation is under developement process, actually we are not focus on a production version. The library work on last version of chrome and firefox.
Download the latest version here:
Or, from the command line:
git clone git://github.com/INRIA/VisualSedimentation.gitWhen developing locally, note that your browser may enforce strict permissions for reading files out of the local file system. If you use d3.xhr locally (including d3.json et al.), you must have a local web server. For example, you can run Python's built-in server:
python -m SimpleHTTPServer 8888 &
Once this is running, go to http://localhost:8888/.
Already included :
- jquery.js http://jquery.com/ Copyright 2010, John Resig Released under Dual licensed under the MIT or GPL Version 2 licenses.
- d3.js http://d3js.org/ Copyright 2012, Michael Bostock Released under BSD licenses.
- Box2DWeb http://www.gphysics.com Copyright 2006, Erin Catto Released under zlib License.
- Sizzle.js http://sizzlejs.com/ Copyright 2010, The Dojo Foundation
Visual Sedimentation is under CeCILL-B licence. Copyright 2013, by Samuel Huron & Romain Vuillemot "B" means BSD :
- Licence texte in french: http://www.cecill.info/licences/Licence_CeCILL-B_V1-fr.txt
- Licence texte in english: http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.txt