Build faster and smarter: Productivity resources and creator insights
This month, we're sharing an exciting roundup of new releases, powerful resources, and inspiring community stories. Dive in to learn about our brand-new Mesh LOD system designed to boost your game's performance, download our latest e-books on productivity and profiling to level up your skills, and get a look at the incredible projects being built by creators like you. We'll also highlight ways you can get involved and connect with the Unity community.
Games made with Unity: July 2025 in review
July was another packed month of breakout hits and classics from the Unity community. Check out this non-exhaustive list below.
Building a flexible combat system for Aether & Iron
Seismic Squirrel engaged Chaos Theory Games to help bring their vision for Aether & Iron to life – a narrative-driven RPG set in sky-high New York City, where players explore a fractured world and build relationships.
At the core of the game is a tactical, grid-based vehicular combat system where players control a squad of customizable vehicles in turn-based road battles. To create the feeling of a car chase, the environment needed to be constantly moving during combat, which presented the team with design challenges.
We sat down with James Lockrey, managing director at Chaos Theory Games, and Elric Milton, one of the game designers, to discuss the challenges they faced, along with the solutions they found to overcome these hurdles.
Gamescom CommUnity Choice Awards
And the winner is.... Outbound! Thanks to everyone who voted in the Unity CommUnity Choice Award at Gamescom.
Huge congrats to Outbound and the Square Glade Games for the win.
Wishlist Outbound now: https://on.unity.com/4oTKXHS
Join the Blue Ocean Games Discord Server!
Blue Ocean’s Rising Tide #2 now includes an Idea-Only Track. Pitch your concept, and if selected, you’ll receive $1,000 for a 12-month option on your idea. If the game gets made, you'll get an additional $25,000 and 0.5% equity in the studio. It’s the perfect time to revisit your idea backlog.
MeshLOD Guide and Deep Dive
Unity 6.2 just leveled up performance optimization
If you’ve ever wrestled with managing LODs (Level of Detail) manually, you’ll love this video: Unity’s brand-new Mesh LOD system makes it effortless to generate and manage LODs right inside the Editor, no extra objects, no duplicate meshes, and a minimal memory footprint.
In this hands-on tutorial by SpeedTutor, you’ll learn how to:
- Generate LODs directly on import
- Improve runtime performance without extra overhead
- Adjust LOD behavior globally or per object
- Smooth transitions with crossfade support
- Troubleshoot common pitfalls and limitations
- Even export LOD meshes for use in other 3D tools
This feature is especially powerful for high-density assets like rocks, vehicles, creatures, and props. Giving you better performance without compromising on visual quality.
Don’t wait – get your Unite 2025 pass today
Unite will be here before you know it, so now is the time to secure your spot and join us in Barcelona, November 19-20. We’ll be kicking off the conference with our 2025 Keynote followed by over 50 breakout sessions. There is something for everyone at Unite 2025.
URP recipe: Compute shaders
This tutorial is based on a Universal Render Pipeline (URP) recipe from the "Create popular shaders and visual effects with Universal Render Pipeline (Unity 6 edition)" technical e-book.
By the end of this tutorial, you’ll have written your own compute shader that will create particle effects. This tutorial is aimed at intermediate Unity users who have developed projects in Unity, know how to use URP features, and have some knowledge of writing HLSL-based shaders.
E-book: Tips to increase productivity with Unity 6
This e-book covers new features in Unity 6 along with time-saving steps and workflows that have been a part of Unity for years.
E-book: Ultimate guide to profiling Unity games (Unity 6 edition)
Our updated profiling e-book provides close to 100 pages of tips for profiling, memory management, and power consumption optimization with Unity 6 tools: The Unity Profiler, Profile Analyzer, Memory Profiler, Frame and Rendering Debuggers, Project Auditor, and more.
Make a mixed reality multiplayer app - Part 1
Unity’s Mixed Reality multiplayer tabletop template serves as a starting point for mixed reality development by leveraging XR Interaction Toolkit, Netcode for GameObjects, Unity Services, and AR Foundation.
In this video, look at the template’s project set up and components, which we’ll reuse to build our own MR multiplayer 3D model visualizer.
Make a mixed reality multiplayer app - Part 2
In this video, we reuse the MR multiplayer tabletop template to build our own MR multiplayer 3D model visualizer.
Building on the existing game modes, we create a new visualizer that will allow us to share, discuss, and transform a 3D model in real time.
Getting started with the Project Auditor
In this video, we show you how to get started with the Project Auditor. This suite of static analysis toolsscans your entire project and provides detailed reports about inefficiencies, like heavy scripting calls, unused assets, excessive entity counts, etc., which you can then address.
Video tutorial: AI Navigation 2.0 - Simulate flying NPCs
In this video, we demonstrate one way to implement flying creatures that chase the player while navigating around obstacles. You’ll learn how to use different NavMesh Agent Types to define custom movement rules for various NPCs, and how to combine them with NavMesh Links to enable more dynamic pathfinding behavior.
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Absolutely loving the updates—Unity just keeps getting better every month!
Unity 6.2 is finally here 🙂
Thanks for the support Unity!
Thanks for the information