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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D Editor of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.5
PropertyInputField {
id: vectorPropertyInputField
width: parent.width
height: vectorInputField.height
property alias label: vectorInputField.label
property alias xLabel: vectorInputField.xLabel
property alias yLabel: vectorInputField.yLabel
property alias zLabel: vectorInputField.zLabel
property alias minimum: vectorInputField.minimum
property alias maximum: vectorInputField.maximum
property alias roundDigits: vectorInputField.roundDigits
property alias step: vectorInputField.step
property vector3d fieldValue: component[propertyName]
property bool lockedField: false
property alias tooltip: vectorInputField.tooltip
property alias tooltipArgs: vectorInputField.tooltipArgs
onComponentValueChanged: {
if (component !== null)
vectorInputField.value = component[propertyName]
}
Vector3DInputField {
id: vectorInputField
lockProperty: vectorPropertyInputField.propertyName + editorScene.lockPropertySuffix
lockComponent: vectorPropertyInputField.component
onValueEdited: {
handleEditingFinished(value)
}
enabled: !lockedField
}
}
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