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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D Editor of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.5

PropertyInputField {
    id: vectorPropertyInputField
    width: parent.width
    height: vectorInputField.height

    property alias label: vectorInputField.label
    property alias xLabel: vectorInputField.xLabel
    property alias yLabel: vectorInputField.yLabel
    property alias zLabel: vectorInputField.zLabel
    property alias minimum: vectorInputField.minimum
    property alias maximum: vectorInputField.maximum
    property alias roundDigits: vectorInputField.roundDigits
    property alias step: vectorInputField.step
    property vector3d fieldValue: component[propertyName]
    property bool lockedField: false
    property alias tooltip: vectorInputField.tooltip
    property alias tooltipArgs: vectorInputField.tooltipArgs

    onComponentValueChanged: {
        if (component !== null)
            vectorInputField.value = component[propertyName]
    }

    Vector3DInputField {
        id: vectorInputField
        lockProperty: vectorPropertyInputField.propertyName + editorScene.lockPropertySuffix
        lockComponent: vectorPropertyInputField.component
        onValueEdited: {
            handleEditingFinished(value)
        }
        enabled: !lockedField
    }
}