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/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
**     of its contributors may be used to endorse or promote products derived
**     from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "glwidget.h"

//! [0]
GlWidget::GlWidget(QWidget *parent)
    : QGLWidget(QGLFormat(/* Additional format options */), parent)
{
}

GlWidget::~GlWidget()
{
}

QSize GlWidget::sizeHint() const
{
    return QSize(640, 480);
}
//! [0]

//! [1]
void GlWidget::initializeGL()
{
    glEnable(GL_DEPTH_TEST);
    glEnable(GL_CULL_FACE);

    qglClearColor(QColor(Qt::black));

    shaderProgram.addShaderFromSourceFile(QGLShader::Vertex, ":/vertexShader.vsh");
    shaderProgram.addShaderFromSourceFile(QGLShader::Fragment, ":/fragmentShader.fsh");
    shaderProgram.link();

    vertices << QVector3D(1, 0, -2) << QVector3D(0, 1, -2) << QVector3D(-1, 0, -2);
}
//! [1]

//! [2]
void GlWidget::resizeGL(int width, int height)
{
    if (height == 0) {
        height = 1;
    }

    pMatrix.setToIdentity();
    pMatrix.perspective(60.0, (float) width / (float) height, 0.001, 1000);

    glViewport(0, 0, width, height);
}
//! [2]

//! [3]
void GlWidget::paintGL()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    QMatrix4x4 mMatrix;
    QMatrix4x4 vMatrix;

    shaderProgram.bind();

    shaderProgram.setUniformValue("mvpMatrix", pMatrix * vMatrix * mMatrix);

    shaderProgram.setUniformValue("color", QColor(Qt::white));

    shaderProgram.setAttributeArray("vertex", vertices.constData());
    shaderProgram.enableAttributeArray("vertex");

    glDrawArrays(GL_TRIANGLES, 0, vertices.size());

    shaderProgram.disableAttributeArray("vertex");

    shaderProgram.release();
}
//! [3]