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/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
** of its contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "glwidget.h"
//! [0]
GlWidget::GlWidget(QWidget *parent)
: QGLWidget(QGLFormat(/* Additional format options */), parent)
{
}
GlWidget::~GlWidget()
{
}
QSize GlWidget::sizeHint() const
{
return QSize(640, 480);
}
//! [0]
//! [1]
void GlWidget::initializeGL()
{
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
qglClearColor(QColor(Qt::black));
shaderProgram.addShaderFromSourceFile(QGLShader::Vertex, ":/vertexShader.vsh");
shaderProgram.addShaderFromSourceFile(QGLShader::Fragment, ":/fragmentShader.fsh");
shaderProgram.link();
vertices << QVector3D(1, 0, -2) << QVector3D(0, 1, -2) << QVector3D(-1, 0, -2);
}
//! [1]
//! [2]
void GlWidget::resizeGL(int width, int height)
{
if (height == 0) {
height = 1;
}
pMatrix.setToIdentity();
pMatrix.perspective(60.0, (float) width / (float) height, 0.001, 1000);
glViewport(0, 0, width, height);
}
//! [2]
//! [3]
void GlWidget::paintGL()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
QMatrix4x4 mMatrix;
QMatrix4x4 vMatrix;
shaderProgram.bind();
shaderProgram.setUniformValue("mvpMatrix", pMatrix * vMatrix * mMatrix);
shaderProgram.setUniformValue("color", QColor(Qt::white));
shaderProgram.setAttributeArray("vertex", vertices.constData());
shaderProgram.enableAttributeArray("vertex");
glDrawArrays(GL_TRIANGLES, 0, vertices.size());
shaderProgram.disableAttributeArray("vertex");
shaderProgram.release();
}
//! [3]
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