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I am learning game development and i am trying to implement the AndEngineBox2D Extension such that my character is always moving at a constant velocity, when it collides with a body sprite, the character automatically changes direction (is deflected) and moves in the new direction until another collision has happened and the same is done repeatedly.

My Question: Is it possible to implement the changes in trajectory with AndEngineBox2D's physics world or i have to to handle it manually is java code.

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  • \$\begingroup\$ In your question you describe 'constant velocity' and not 'constant acceleration'. Thus your question title and your question do not match up. \$\endgroup\$ Commented Oct 26, 2015 at 8:45
  • \$\begingroup\$ There seem to be 2 questions here: about implementing constant velocity in Box2D and about... whether Box2D works? \$\endgroup\$ Commented Dec 25, 2015 at 19:29

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You will need to do it manually for best effect. Unless you want a less polished looking deflection.

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