I am learning game development and i am trying to implement the AndEngineBox2D Extension such that my character is always moving at a constant velocity, when it collides with a body sprite, the character automatically changes direction (is deflected) and moves in the new direction until another collision has happened and the same is done repeatedly.
My Question: Is it possible to implement the changes in trajectory with AndEngineBox2D's physics world or i have to to handle it manually is java code.