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I'm working on a project where I only have access to MP3s versions of audio tracks I'd like to use. Unity is trying to be helpful and recompressing everything as Vorbis, which is not ideal due to quality loss. Even if I override the audio clip settings and set it to use MP3, Unity still transcodes the file for me, resulting in quality loss. I can set the clip to PCM, which would avoid re-encoding the file into another lossy format, but the resulting file size is too large to be practical.

In a perfect world I would have WAV versions of all the tracks I want to use, but that is not the case. Is there anyway to tell Unity to use the file the way it is and to leave it alone and not recompress it?

For the record I am using Unity 5.3.1 and my project target is iOS.

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  • \$\begingroup\$ I also created this question at Unity answers to try and get more attention for the issue. \$\endgroup\$ Commented Jan 29, 2016 at 16:16

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