I have 3 layers of objects in a game that I am working on. The layers are the "map" layer (Background), "UI" layer (Labels, etc), and the "Object" layer (Movable objects). I am working on a 2-D game, although I'm using 3-d meshes to give shadow effects. I've used sorting layers, but I can't get the objects to render in the correct order. Any ideas what I could be doing wrong?
The UI objects are placed on a world space canvas.
What I'm seeing now:
This is a Scene View, rendered in 3-d
The "Ship" is the only object in the sorting layer "Object" (Object hiding underneath "Guadeloupe" text".
Sorting Layers
Any thoughts how to make this work? I would like to keep the objects where they are, due to shadow reasons, if at all possible. Thanks!



