I am using Unity 2018.3 with HDRP 4.9, and Post Processing 2.1.3.
I would like to apply post processing effects (i.e bloom) to the UI only.
I tried the 2 camera approach, but still can't get it working correctly.
I have a post processing volume that is global, and also one that is global but for the UI. Not sure if this is correct. Basically I don't want the first processing volume to apply to the UI.
I can apply post processing if I ignore all this second camera stuff and set the canvas to screen space camera. I then get the effects like bloom applied to the UI. However, I want to have different post processing for the UI, the global bloom is too much.
First image is the UI Camera.
Second image is the main camera.
Third image is the Canvas for the UI.


