I have this line of code:
SDE3D _webService = new SDE3D();
int result = _webService.UserLogin(txtLoginUsername.text, hashString);
My UserLogin function looks like this:
[System.Web.Services.Protocols.SoapDocumentMethodAttribute("http://www.something.com/UserLogin", RequestNamespace="http://www.something.com/", ResponseNamespace="http://www.something.com/", Use=System.Web.Services.Description.SoapBindingUse.Literal, ParameterStyle=System.Web.Services.Protocols.SoapParameterStyle.Wrapped)]
public int UserLogin(string username, string password) {
object[] results = this.Invoke("UserLogin", new object[] {
username,
password});
return ((int)(results[0]));
}
In the Unity Editor it works well.
At runtime, in my Unity game build, it doesn't work and doesn't return any error message!
What is the issue?
Thanks