I have several meshes (floor tiles) that consist of unique materials as they have different textures. I see that it is taking too many batches and it has around 100m vertexes.
Is there any way to improve it through programming? The long way, it should be ported to 3d modeling and combine.
I also see the mesh combine but it requires the same material.
Edit:
- Around 17k Floor tiles (LoD 9) with details
- around 5 or 6 large tiles (Floor LoD 7) with fewer details that are placed beneath the LoD 9 tiles
- lod9 tiles are display-based camera culling otherwise LoD7 floor shows all the time.
Here are some of the screenshots:
Lod 7 Tile example (there total 16 tiles)
