I'm trying to build simple project with only one shape in WebGL, and I get these 4 errors.
I tried to install again and it's still not working.
Internal build system error. Backend exited with code 2.
STDOUT:
Finished compiling graph: 251 nodes, 786 flattened edges (786 ToBuild, 0 ToUse), maximum node priority 159
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[BUSY 6s] UnityLinker D:/projectsunity/My project (1)/Library/Bee/artifacts/unitylinker_ber2.traceevents
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D:\unity\2021.3.21f1\Editor\Data\il2cpp\build\deploy\UnityLinker.exe --search-directory=D:/projectsunity/My project (1)/Temp/StagingArea/Data/Managed --out=Library/Bee/artifacts/WebGL/ManagedStripped --include-link-xml=D:/projectsunity/My project (1)/Temp/StagingArea/Data/Managed\TypesInScenes.xml --include-directory=D:/projectsunity/My project (1)/Temp/StagingArea/Data/Managed --rule-set=Conservative --profiler-report --profiler-output-file=D:/projectsunity/My project (1)/Library/Bee/artifacts/unitylinker_ber2.traceevents --dotnetprofile=unityaot-linux --dotnetruntime=Il2Cpp --architecture=EmscriptenJavaScript --platform=WebGL --use-editor-options --enable-engine-module-stripping --engine-modules-asset-file=D:/unity/2021.3.21f1/Editor/Data/PlaybackEngines/WebGLSupport/modules.asset --editor-data-file=D:/projectsunity/My project (1)/Temp/StagingArea/Data/Managed/EditorToUnityLinkerData.json --print-command-line --enable-analytics
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[<message truncated>
BuildFailedException: Incremental Player build failed!
UnityEditor.Modules.BeeBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <57a8ad0d1492436d8cfee9ba8e6618f8>:0)
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/build/output/unity/unity/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:179)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <57a8ad0d1492436d8cfee9ba8e6618f8>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <57a8ad0d1492436d8cfee9ba8e6618f8>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Build completed with a result of 'Failed' in 350 seconds (350158 ms)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002da] in <57a8ad0d1492436d8cfee9ba8e6618f8>:0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <57a8ad0d1492436d8cfee9ba8e6618f8>:0
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)