For some reason a Unity UI Image that is set to stretch becomes tiled when assigned from Texture2D at runtime (?)
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\$\begingroup\$ Can you edit your question to walk us through creating a Minimal Complete Verifiable Example of this issue? What specific code are you using, and how have you set up the objects it acts upon? \$\endgroup\$DMGregory– DMGregory ♦2024-01-28 17:52:31 +00:00Commented Jan 28, 2024 at 17:52
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\$\begingroup\$ This question needs more examples and context. \$\endgroup\$Pow– Pow2024-01-29 23:31:04 +00:00Commented Jan 29, 2024 at 23:31
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