1
\$\begingroup\$

I'm using TexturePacker in one of my games, though when packing a bunch of textures their extension is kept in the data file. So when I want to find a texture I need to search for "image.png" instead of just "image". Is there an option to let texture packer ignore the extensions of my source images in the data file?

Solved:

So if anyone else wants this, here's the exported I made: https://www.box.com/s/bf12q1i1yc9jr2c5yehd Just extract it into "C:\Program Files (x86)\CodeAndWeb\TexturePacker\bin\exporters\UIToolkit No Extensions" (or something similar) and it should show op as an exporter.

\$\endgroup\$
4
  • \$\begingroup\$ Are you talking about this TexturePacker? \$\endgroup\$ Commented Dec 13, 2012 at 19:50
  • \$\begingroup\$ Yes I am. Is there another one? \$\endgroup\$ Commented Dec 14, 2012 at 9:28
  • \$\begingroup\$ No idea, just checking! \$\endgroup\$ Commented Dec 14, 2012 at 9:52
  • \$\begingroup\$ It would actually be more appropriate for the site format if you added your solution as an answer. Maybe describe the steps? In case the link goes dead. \$\endgroup\$ Commented Dec 15, 2012 at 16:14

1 Answer 1

1
\$\begingroup\$

You can actually create your own export format. From their page:

You need something special or your favorite framework is not supported? Just create your own export format! The template based exporter allows you to enhance TexturePacker to match nearly any output.

Check out their template based exporter and create your own format to remove extensions.

\$\endgroup\$
1
  • \$\begingroup\$ Ok, I checked that out and it works! I made my own exporter and now I have now without extensions. I'll update my main post with a link so other people can download my exporter too! Thanks! \$\endgroup\$ Commented Dec 15, 2012 at 10:42

You must log in to answer this question.

Start asking to get answers

Find the answer to your question by asking.

Ask question

Explore related questions

See similar questions with these tags.