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Questions tagged [arcade]

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1 vote
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I have been working on (somewhat) faithfully reimplementing pacman as a sideproject and means of better learning the rust framework Bevy. However, there is one part that I really cannot quite get my ...
Vidde's user avatar
  • 11
0 votes
1 answer
66 views

I'm using the arcade library, and this script keeps crashing. I think it's my function but idk. Definitely the script, I've run it from two IDEs and the file explorer and every time it shows a black ...
Void Spider's user avatar
0 votes
0 answers
92 views

I'm trying to remake Dig Dug and am struggling when it comes to how to make the tunnels. I'm actually attempting to demake it on Pico8. I'm relatively new to Pico8 but not new to game development. I'm ...
Cyndi Ellis's user avatar
0 votes
1 answer
227 views

I'm trying to create in Unity an "Endless Runner" game, where the player remains stationary on the 0 of the axes while the tiles underneath him scroll with a fixed speed on the Z-Axis. The ...
Luckydraw's user avatar
0 votes
1 answer
214 views

In many arcade-style games with a horizontally scrolling camera, enemies spawn offscreen, either left or right, and traverse the screen in the opposite direction. Spawning enemies is easy enough, but ...
DyingIsFun's user avatar
  • 1,337
0 votes
1 answer
540 views

How can I create a scrolling effect like in Ikaruga, where the background is on Rails and the foreground is fixed with the player in Unity? https://www.youtube.com/watch?v=H6d0PkEPKSk Some more ...
Greencurbwalker's user avatar
-1 votes
2 answers
260 views

I have the following space invaders code which is working pretty well. On invader creation: ...
The Master Priest's user avatar
1 vote
1 answer
216 views

I started on my first game; and now im confused how to handle the player SaveGames. I use google-play-services to persist the user's save games across devices, and I am keeping a local save too. So ...
fahimalizain's user avatar
3 votes
2 answers
3k views

I'm creating an Arkanoid clone using Haxe and Openfl. I'm thinking the bouncing algorithms could be improved. But I'm not sure how to handle those. I was hoping you guys could help. ...
Thaenor's user avatar
  • 131
6 votes
2 answers
1k views

I was listening to some of Neo Geo game music on Youtube the other day and it made me think about creating new music in this style. If I wanted to make a retro-style game today, how would I compose/...
Lars's user avatar
  • 295
5 votes
1 answer
805 views

I'm currently making a game similar to this Nyan Cat flash game, although I'm using cocos2d. I'm having a hard time trying to make the rainbow effect: Currently, every update call I add a piece of ...
Andrey Chernukha's user avatar
4 votes
1 answer
304 views

My iOS and Android game is at its last stage of development. Is there a way for me to get pre-release reviews from people? Or maybe from the press? How should I proceed?
Dibakash's user avatar
7 votes
2 answers
2k views

I had read in the book "A theory of fun for game design" that once the player realizes that he cannot overpower the computer in anyway (or) the AI is unbeatable (badly designed/coded) he will leave ...
Rajavanya Subramaniyan's user avatar
-2 votes
1 answer
253 views

I'm trying to do a remake of Snowbros . I'm doing it using libgdx but at each time i must try to thought how things got done . For example the physics of the jump and collisions . It seams to be ...
A.Quiroga's user avatar
  • 129
12 votes
2 answers
700 views

Sorry, this question is a bit esoteric, but I just can't get it out of my head! I'm looking at the fade algorithm used in the arcade game DoDonPachi (as well as many other older games): I wrote a ...
Archagon's user avatar
  • 858