Skip to main content

Questions tagged [gamemaker-studio-2]

Game Maker Studio 2 is the latest major iteration of the cross-platform game creation tool made by YoYo Games, mostly used to develop 2D video games.

Filter by
Sorted by
Tagged with
0 votes
2 answers
128 views

I'm working on a project (in Gamemaker GML, so JS-like) that involves manipulating 2D sprites (scale and position only) to generate a(n intentionally hacky) visual illusion of moving down a 3D hallway....
bryin lyin's user avatar
0 votes
0 answers
281 views

I am making a 2D American football game (similar to retro bowl) in Game Maker: Studio 2, and its main perspective is in 2D. I want to animate a ball that moves in a parabola and can interact with ...
Gabriel Toy's user avatar
0 votes
0 answers
136 views

I'm trying to make a game in game maker studio 2 where the highest score and ranking is saved for each level. I have an idea on how to do this for an entire game, but not individual levels. How can I ...
youwouldntknowwouldyou's user avatar
2 votes
1 answer
734 views

My game, made in GameMaker, consists of various rooms (levels) through which you go on progress. So, imagine I'm on level 7, and I leave the game, it goes back to room 1. Also, the only thing I have ...
T14Seara's user avatar
0 votes
1 answer
239 views

I want to create an offline 2D platformer that is not very physics heavy. After a lot of consideration, I've decided to run most of the physics at a fixed rate of 480hz, and I'm not experiencing any ...
Kaeru's user avatar
  • 3
0 votes
2 answers
2k views

I am trying to follow an RPG tutorial. I used the code for the camera following from there, but in my case for some reason all sprites jitter every time the camera moves, and also when some NPCs move. ...
nadiavi's user avatar
  • 23
0 votes
0 answers
97 views

I'm making an Undertale fangame in GMS2 and i have a problem with my Game: It's supposed to show this: But it shows this: obj_next_room code: The car (obj_torcar) doesn't have code. Room creation ...
Chateauvisionn's user avatar
0 votes
1 answer
412 views

Here is a video showing the problem I'm encountering. And here's my room change code: if(room_exists(room_previous(room))) room_goto_previous();
Chateauvisionn's user avatar
1 vote
1 answer
1k views

I am new to game development and am trying to learn how to use Game Maker to create pixel art games. I've created a demo game with 16x16 pixels art style, the room size is 1024 x 768 and the viewpoint ...
nadiavi's user avatar
  • 23
0 votes
1 answer
1k views

I am making a game with my friend and I'm sorting out some scripts. When I was writing the script for walking, I got the error message below. What did I do wrong? Here is my code:
LDLwarrior2's user avatar
0 votes
1 answer
109 views

The code shown below is meant to change the size of a bullet based on a changing variable. But when I put this code in the create tab, the size of the bullet stays the same, regardless of the variable'...
entertainment animations's user avatar
0 votes
1 answer
304 views

First off I wanted to apologize if this isn't the right place to post this; I wasn't sure where else to go. I plan to cross-post this question to the Game Maker forums since that's the engine the game ...
A. Joseph Gaylord's user avatar
1 vote
0 answers
919 views

I’m having a problem trying to fix my 1bit ordered dithering shader. This shader is going to be perfect to be used but there is some detail that I would like to fix. First of all, this shader is not ...
Heavybrush's user avatar
0 votes
1 answer
2k views

There are multiple app types in Game Maker Studio you can export to. Which one would be for a Chromebook? I've tried to research the topic, but I haven't seen anything that clearly states if GMS can ...
Spring's user avatar
  • 33
0 votes
1 answer
3k views

I'm working on a 2D top-down shooter game in GameMaker Studio 2, featuring different weapons and obstacles all around the levels. Since I don't need a high degree of simulation, I'm implementing ...
liggiorgio's user avatar
  • 5,544
1 vote
1 answer
6k views

I've recently downloaded Game Maker studio for free and made my first game. Now, I'd like to share it with others. I tried to use the "Export" button and it only creates a duplicate project. ...
Spring's user avatar
  • 33
0 votes
0 answers
37 views

...
user154715's user avatar
0 votes
1 answer
444 views

I am looking to create a powerup such that when the "playership" object collides with it will affect the playership's speed for a few seconds, let's say 30-60 seconds. I cannot seem to ...
sketcherskt's user avatar
0 votes
1 answer
1k views

Currently, I have this in my step event. y += sign(mouse_y - y); I am trying to adjust how fast it goes towards the mouse so I can have it scrolling up and down the screen. sorry if this has been ...
sketcherskt's user avatar
0 votes
1 answer
685 views

I am trying to use this shader in the game I am making with Game Maker Studio 2. I tried to convert it for GM2 and here is my result: Shader type I used on GM2 is ...
Kodeeo's user avatar
  • 111
1 vote
1 answer
3k views

I made a little cutscene in Adobe Animate. I was wondering what would be the best way to have it triggered in game-maker studio 2. The Video is .mp4 but I could convert it as I have the .fla file ...
sketcherskt's user avatar
2 votes
1 answer
710 views

I need a little help with a formula to calculate the attack range for my turn-based strat game. Since it's a hexagon grid, I'm having trouble coming up with a formula that would pick the character ...
ガビ ユカチノ's user avatar
0 votes
2 answers
3k views

In the tutorial it told me to add the sprite to the object and then add an event to the object called Step. I did this and then added the sprite to the room. The GML code I used in the Step event is <...
MM1Content's user avatar
0 votes
1 answer
2k views

I have been trying to get my slopes to function for almost a month now, doing nothing else with the project. Rewrote it 6-7 times in different collision styles, sometimes coming close to success while ...
Barney's user avatar
  • 19
0 votes
1 answer
306 views

In my game I can import a color correctly when it is in the "engine format". Example ("color.ini"): ...
Boneco Sinforoso's user avatar
-1 votes
1 answer
99 views

I am trying to have the gun stick to facing the left or right when the player isn't pressing any of the arrow keys. For instance, if the player is aiming diagonally up-left, then when the player lets ...
Gameboy The Collector's user avatar
0 votes
0 answers
129 views

I'm making a rollercoaster tycoon type game. As the title says, I need to get the id of an object that created a path point. These points are currently greated by the rail pieces. I need this because ...
Toby van der Veer's user avatar
3 votes
1 answer
525 views

I'm trying to implement a puzzle mechanic in Game Maker Studio 2. Where you need to activate multiple switches for an event to happen (e.g. opening a door) However, I'm currently stuck in recieving ...
Steven's user avatar
  • 965
0 votes
2 answers
3k views

I'm working on a platformer game using Gamemaker Studio 2. , and currently I'm dealing with implementing platforms (those thin tiles that are able to pass through from the bottom, but remains solid ...
Steven's user avatar
  • 965
-1 votes
1 answer
381 views

I've been busy working with Gamemaker Studio 2 and I've noticed that it has quite some build-in variables. Like 'x', 'y', 'speed', 'health'. These variables have already a set function, and it ...
Steven's user avatar
  • 965