Questions tagged [hull-shaders]
Hull shaders are part of the programmable graphics pipeline which produce output geometry patches from input geometry patches.
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How does the InsideTessFactor affect points of a triangle in a DirectX11 domain shader?
I found this example in this Chinese language document.
In the image above, I can understand the value of SV_TessFactor because for every side of this triangle, ...
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Writing Hull shader in directx
hey i am studying different types of shaders in directx.
and it comes to hull shader.
so i write hlsl codes for both constant hull shader and control point hull shader in same file in visual studio ...
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What are Hull, Domain and Geometry shaders used for?
I've done my fair share of 3D game programming for my (former) employer, and also in my own custom engines for my own indie games.
Initially, I started with Direct3D 9, and D3DX9, which pretty much ...