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Questions tagged [hull-shaders]

Hull shaders are part of the programmable graphics pipeline which produce output geometry patches from input geometry patches.

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I found this example in this Chinese language document. In the image above, I can understand the value of SV_TessFactor because for every side of this triangle, ...
Mark Peter's user avatar
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hey i am studying different types of shaders in directx. and it comes to hull shader. so i write hlsl codes for both constant hull shader and control point hull shader in same file in visual studio ...
KIM CHANGJUN's user avatar
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I've done my fair share of 3D game programming for my (former) employer, and also in my own custom engines for my own indie games. Initially, I started with Direct3D 9, and D3DX9, which pretty much ...
Panda Pajama's user avatar
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