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Questions tagged [image-effects]

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I got the following question: How to show an image as Tooltip in a Unity3D? The image should only be visible if the user hovers over the 3d object. Thanks in advance, hidayah
Hidayah__0111's user avatar
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1 answer
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I would like to implement the following running effect in Unity. When the player character moves, it creates some sort of rings around it to give the impression of high speed. I have searched for ...
Minoush82's user avatar
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I am writing Mandelbrot set shader for Unity. I wrote an Image Effect shader and it works. Unfortunately, each point "shimmers" on translate scale. This is because, for each shader call I ...
Dims's user avatar
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So, I need to be able to make a picture slowly transition into another picture, not as a transparency fade, but as a morph. And I need that in real time. More on "morphs": When you outline ...
user179283's user avatar
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2 answers
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This is a screenshot from RE7. I have once seen the same image effect in Unity, but I don't remember the name: I'm not talking about AA or DOF here, I mean this grainy / greenish thing, I don't know ...
tmighty's user avatar
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I need a way to censore part of characters' bodies like Cyberpunk 2077.this is mean I want to apply Image effect only to specific parts of bodies that you can see in the below Image:
Seyed Morteza Kamali's user avatar
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I've tried both the built-in unity ambient occlusion that comes with the post-processing stack, as well as another one ported from the Microsoft MiniEngine by someone: https://github.com/keijiro/...
David C.'s user avatar
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1 answer
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I´m developing a VR project in Unity Engine and I need to implement a Rain Effect. I have considered the following: A VR game must run at least 90 frames per second. The Rain must be detailed. The ...
Daniel Toledo's user avatar
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1 answer
5k views

I'm trying to fake a DOF effect for Sprites by using 2 cameras, one for the sharp objects, one for the blurred ones. I have set up the layers like Blur and Sharp accordingly. So I have these 2 ...
agiro's user avatar
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I'm messing around with Unity 2017's post processing tools while making a 2D game that benefits from the parallaxing effect using a perspective camera. Please note that the game is mostly made using ...
agiro's user avatar
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1 answer
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I'm using global fog and the standard assets Depth Of Field script but it has a strange effect on the edges of far away objects. How can I make the white edges along the trees blend smoothly into the ...
mr-matt's user avatar
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I have imported image effects from asset store in my project. When imported, I've got 5 error messages : ...
Wildfire's user avatar
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I am trying to create an image effect where only a part of the image has the effect applied to. One way I can think of to do this is to define the portion of the image using the stencil buffer. ...
eclmist's user avatar
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This question is asked in the context of image effect shader implementations in Unity. Looking through the scripts for image effects in the standard assets package, I notice that initialization is ...
eclmist's user avatar
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I am attempting to understand the easeljs ColorFilter and its use with cache. There is quite a bit of information at the easeljs site but it's not clear based upon the examples and documentation. ...
McArthey's user avatar
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2 answers
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https://www.youtube.com/watch?v=Tzf3zjPJYw4 In this game, Ink, color blobs fall then they create pretty color spots. The color traces are unlike any other game. For an example, in Super Meat Boy ...
Blue Bug's user avatar
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1 vote
1 answer
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I have this contrast script right now in Unity: ...
Kala J's user avatar
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1 answer
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How can I create a moving background animation with corona like in this game? https://www.youtube.com/watch?v=dyXxyApKtvM it looks like it uses a single image and stretches it in a loop. I've search ...
Orlo's user avatar
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I am doing simple Image Effects, and always i see in examples, that people are binding textures to framebuffers. Why can't i just use textures? So the process would be. 1) Input Texture 2) Shader: ...
user1767754's user avatar
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I'm not sure what the correct word for it is, but I'm thinking like the fading effects when you move between different screens in Powerpoint or Keynote; that the screen fades black before the new ...
Neophyte's user avatar
4 votes
1 answer
13k views

Last time I used image effects in Unity it was back when 3.0 was released and for bloom you used the object's alpha to indicate whether it should glow or not. Now in 4.2 I couldn't grasp how to apply ...
Esa's user avatar
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41 votes
5 answers
2k views

I am creating a 2.5D isometric (2D images) game. I want the players to be able to "dye" their armor, clothes, and other things. I find that grayscaling everything leads to losing out on some of the ...
Carter81's user avatar
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Possible Duplicate: Can I achieve a torchlight effect (lighter area around a light source) in a 2D game? I want to have a picture as a background, say this: Then I would like to apply a mask, just ...
user1586195's user avatar