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Questions tagged [prototyping]

The practice of building an early-stage sample or model to test a concept or process or to be replicated.

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I've been learning Godot and game dev as a whole since the start of this year and I've sunk dozens of hours into practicing making games in it, lately I've set out to make a very small sort of "...
buzzbuzz20xx's user avatar
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1 answer
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I'm a solo dev working on prototyping my game's movement system. My character is intended to be agile and lightweight, with quick movement options and a knack for climbing. As we know, the key to ...
Fluffy the Togekiss's user avatar
3 votes
1 answer
257 views

I've seen plenty of testimonies that to make a good game and not waste time, one should prototype early, quickly see if the core is fun as is, and not focus on graphics, menus, sound, secondary ...
LogicalKip's user avatar
1 vote
0 answers
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I teach a basic course on game development, in which students design a game idea and write a digital prototype in Unity - about 5 minutes demonstrating the main idea and gameplay. Some of the teams ...
Erel Segal-Halevi's user avatar
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0 answers
1k views

I'm new to AR, and am trying to use Google's ARCore to build a simple AR prototype. Basically if a logo is detected, I like to place some real-time charts or text information on the screen. Similar to ...
Mary's user avatar
  • 239
0 votes
0 answers
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I’m looking for a sandbox where I can upload/import STL or OBJ files (rigid bodies that I can export from a CAD software) for quick interaction testing with gravity and contact. The idea is lowest ...
jsejcksn's user avatar
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I'm looking to UX and storyboard out a web adventure game. The goal being to have an area to show what the UI/UX would look like (mockups), and ability to add dialog/blurbs to describe the screen. I ...
user3871's user avatar
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3 votes
1 answer
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I'm currently trying to learn how to make HTML5 Canvas games with JavaScript. I would like to use object oriented JavaScript to manage the elements of the game, but i'm having trouble. I've done a lot ...
kylepdavis's user avatar
48 votes
7 answers
5k views

I build indie games myself, but I'm usually out of energy once I've taken a newly developed game to a level where it's possible to play with behavior, so I settle for refinement instead of exploration....
Jonas Byström's user avatar
1 vote
1 answer
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I was browsing some lecture slides by Eric Anderson for his Cornell course CS 4154 (Analytics-driven Game Design). In a series of slides he mentions discretizing space as a way of paper prototyping ...
Ken's user avatar
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1 vote
1 answer
8k views

I want to work on a model of some kind of simple shape shooter game I would develop for either the desktop or the Android, using the libGDX library. There's something I want to incorporate into the ...
Gregory Desrosiers's user avatar
-2 votes
1 answer
193 views

I am often in need of a fast prototype box2d scene where I can play with parameters. I work with AndEngine on Android which doesn't suit me for prototyping. It's good for the final game, but ...
MartinTeeVarga's user avatar
8 votes
3 answers
1k views

I would like to know if you guys know of any libraries, engines, or even simply design patterns that heavily simplify the task of sharing information and sending of messages between networked programs,...
Panda Pajama's user avatar
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4 votes
3 answers
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There are a lot of classic game engines out there (Real Time Strategy, Turn Based, etc), of which you can find countless variations. All of them have a basic starting point which involves units, ...
Victor C.'s user avatar
2 votes
2 answers
702 views

I'm looking for the best tool to allow me to quickly put together a 2D game that relies largely on networking. It's extremely likely that this game will require a server side program to constantly run....
Dollarslice's user avatar
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4 votes
1 answer
424 views

So I've been prototyping games that if completed would be mobile apps most likely. But, I'm developing them in XNA on the desktop because its the environment I like the most. I know I could target ...
TerryB's user avatar
  • 1,273
2 votes
2 answers
5k views

I'm trying to build a very simple rhythm game (as a one-off art installation, not a commercial project) demonstrating a novel controller, but I've got an extremely short timeframe to do it in. Are ...
Crashworks's user avatar
14 votes
4 answers
3k views

Are there frameworks and processes for HTMl5 that can be used for the rapid prototyping of 2D games?
Extrakun's user avatar
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22 votes
2 answers
7k views

We, as in my 4 person indie group, have an entire whiteboard that looks like graffiti for prototyping our game ideas. We look at it every day and choose which idea draws us in the most when we near ...
brandon's user avatar
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8 votes
6 answers
913 views

Are there any known libs / frameworks / systems allowing to prototype a game based on a defined "model" of the game mechanics? Think all those match 3 games, i'm looking for "something" allowing to ...
pointernil's user avatar
19 votes
6 answers
1k views

I actually just started tracing (thanks David Young for the nomenclature correction) a couple of new web-based games for Facebook a few weeks ago and I have just been inundated with mental blocks and ...
angryCodeMonkey's user avatar
47 votes
10 answers
5k views

I'm a new hobbyist game developer but have yet to come up with something original that I found to be really fun. The hardest part I find about game development is this: You have an idea that in your ...
TerryB's user avatar
  • 471
76 votes
26 answers
65k views

What high-level game engine would you recommend to develop a 2D game prototype on windows? (or mac/linux if you wish) The kind of things I mean by "high-level" includes (but is definitely not limited ...
8 votes
4 answers
2k views

I'm wanting to test my hand at writing an RTS (something I've never gotten very far with), and so I'm looking for an indie engine that would give me the most success with a quick setup that I can then ...
Lance May's user avatar
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25 votes
4 answers
2k views

I have been working with SFML(C++) and Flash(AS3) and usually creating prototypes for some ideas I have. Is it better to use the language you are going to use in the end (C++ usually) or use ...
Ólafur Waage's user avatar