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Questions tagged [qt]

Qt is a cross-platform application development framework widely used for the development of GUI programs.

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I'm developing a custom Vulkan renderer and want to integrate a QML-based UI into it. I already have a working Vulkan setup and also managed to render QML over Vulkan using a separate ...
Александр Куликов's user avatar
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Hello to the community, I am developing a game for windows mainly and want to use QT for a lobby (the game is multiplayer) after that the game will run in another window full screen while the lobby ...
Mike F's user avatar
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I was doing an OpenGL display, where I render in an opengl context (GLUT). But now I would like to integrate it into a big project that does not use the Qt OpenGL API at all (QGLWidget, QOpenGLWidget,...
sacha legrand's user avatar
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I plan to develop a tool for realtime video manipulation using C++, QT 4.7.4 and OpenGL and i'm on visual studio 2008. I check many web site but my code doesn't work since I try with PBO. At the ...
sacha legrand's user avatar
1 vote
2 answers
631 views

I'm trying to build an old game (Lander) where you try to land a spaceship on a flat platform. But I have no idea how to generate a random surface. Something like in the picture would be nice. Edit: ...
gustavgans's user avatar
1 vote
1 answer
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I have a QT canvas and I'm using shaders to build my scence. I've set the camera image plane at some position, and would like to view object from the image plane to infinity. How do I set the zfar and ...
Mercury's user avatar
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How can I speed up the drawing of my points in OpenGL on Windows? I have an Qt 5.9.1 app that shows real time Lidar data, so at a certain frequency I add points to my buffer (which I've overloaded to ...
Matt's user avatar
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3 votes
1 answer
1k views

I have a Qt (5.9.1) app that on Windows many of the geometries I'm drawing flickers. My problem description is vague because I'm at a complete loss. Does anyone know if there's an issue with ...
Matt's user avatar
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1 answer
394 views

I am writing a C++ game using Qt. As this is the first time, I am trying to understand how the structure should be. I have two objects derived from the type QGraphicsRectItem which appear as boxes on ...
GoodDeeds's user avatar
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1 answer
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I'm working on a game right now and running into some noticeable performance issues and limitations. Basically, I have this: A few QGLWidgets, all sharing contexts ...
Jason C's user avatar
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5 votes
0 answers
324 views

I have a ball that moves along a platform. The ball is characterized as a sphere that has a radius and a position. The platform basically is a rectangle consisting of two vertex triangles. Its class ...
vigilanum's user avatar
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1 answer
613 views

I have been having trouble linking sfml to qt creator I have downloaded the pre-compiled libraries and headers for MINGW on the sfml website here : http://www.sfml-dev.org/download/sfml/2.3.2/ This ...
Alex Kiecker's user avatar
6 votes
1 answer
710 views

I'm trying to implement flat shading for non-planar polygons (using a single normal vector per polygon) based on buffer textures, but I can't seem to figure out how to set up things correctly. The ...
Ailurus's user avatar
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1 answer
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Currently I am writing a small application with Qt and OpenGl and I choosed QOpenGLWidget for rendering graphics. That's how I declared my widget: ...
Denis's user avatar
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2 votes
0 answers
1k views

I'm creating a level editor for my game using Qt for gui and i'm in really early stages. Right now i'm trying to dynamically add objects ( entities ) on screen when i click a button. So far the ...
Alian.Vesuf's user avatar
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1 answer
2k views

I have an issue with items rotating. I have a point and a triangle which needs to be rotated with its apex point towards the taregt point. The right side of the picture represents how it is should to ...
Bob's user avatar
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2 answers
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I am new at OpenGL, I try this example: https://stackoverflow.com/a/31524956/4564882 but I get only a black widget. The code is exactly the same. this is the code associated to the QopenGLWidget: <...
ProEns08's user avatar
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I'm planning start a game development (I did develop many promo games but now I will start my games with the best code design patterns). I will use QT Creator with C++14, OpenGL and some physical ...
f4root's user avatar
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2 votes
0 answers
166 views

Carrying on from this question, I'm still stuck trying to implement the behaviour mentioned in this tutorial. My movement has improved slightly thanks to the help I received: But the character still ...
Mitch's user avatar
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5 votes
1 answer
1k views

I'm moving from Qt Widgets' QGraphicsScene to Qt Quick's QQuickItem for rendering my game objects. One of the things this ...
Mitch's user avatar
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2 votes
2 answers
562 views

I'm trying to get some decent-looking movement in my game using this tutorial. In the image below... something crazy is going on. What should happen is that the NPC should start on the left side of ...
Mitch's user avatar
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-1 votes
1 answer
232 views

I'm trying to make collisions smoother in my game. Currently, entities will stop completely when they collide with an obstacle. I saw the following article recently: http://www.gamedev.net/page/...
Mitch's user avatar
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0 answers
355 views

I am working on a simple Box2D game (with Qt), but my objects don't collide correctly: As you can see on the picture, objects try to go through each other and slide over. My b2World: ...
iamnp's user avatar
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-1 votes
1 answer
505 views

I am about to complete my first ever game. I have used Qt for windowing and OpenGL for actual game logic. I am confused about .. things which are related to design so according to FAQ, these kinda ...
Adorn's user avatar
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0 answers
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I have seen a couple topics about this already but they were a bit vague for me so I decided to make this. I'm working on a little adventure game just for fun in Qt, its basically just text on the ...
pureooze's user avatar
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1 vote
1 answer
666 views

I am looking for help/information concerning this issue : My work: I have an opengl es2 render engine that works on an iOS app. I almost managed to make it work by calling the same openGL rendering ...
florentbuisson's user avatar
1 vote
0 answers
621 views

I'm trying to make a character make an oscillation move. That is, the character will start by rotating to a certain angle, say 60 degrees, and then slowly come back to an upright position then rotate ...
hugo's user avatar
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5 votes
1 answer
721 views

I need some advice from a Qt expert. The background: I have a 3D engine (ogre3d) working in concert with Qt. The 3D Content is displayed in a widget (using a custom OS window in the client area). I'm ...
Jay's user avatar
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1 vote
3 answers
2k views

I currently intend to use SFML for my next game project. I'll need a substantial GUI though (RPG/strategy-type) so I'll either have to implement my own or try to find an appropriate third party ...
Aaron's user avatar
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2 votes
1 answer
2k views

None of the current topics on billboarding seemed to answer this question. But, given a sprite (or quad) that has it's own 4x4 transformation matrix a camera with a view matrix (a standard 4x4 ...
Ross's user avatar
  • 801
2 votes
1 answer
814 views

I am making a 2d top-down programming game similar to robocode. There will be up to 1000 walls (lines) in the arena, and up to 50 robots. Each robot can see in a 90 degree arc, and cannot see through ...
Joel's user avatar
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1 vote
2 answers
2k views

I am making a small game for a course in my school and was planning on using QT to build it. I have worked with pygame[last year] and turbo c++[about 5 years agao] to make games, small easy stuff. ...
Aadi Droid's user avatar
4 votes
3 answers
11k views

I know there is already a thread asking for example 3d games written using Qt. What I'd like to have a discussion about is whether or not Qt is a good framework for game development. In my experience ...
1 vote
2 answers
5k views

Hi i need to make simple education games in 3d for that i need GUI and editor like function this is no problem . but the openGL stuff i need to learn by example. do you know places where i see ...
user3689's user avatar
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7 votes
2 answers
943 views

What should I learn? OpenGL 4.1 or OpenGL ES 2.0? I will be developing desktop applications using Qt but I may start developing mobile applications in a few months, too. I don't know anything about ...
user avatar
5 votes
2 answers
708 views

Qt is an excellent application toolkit and overall the best for C++. While some large projects use Qt (KDE for example), I haven't seen many games using it. So I decided to make my own. But what does ...
Mircea Chirea's user avatar