Skip to main content

All Questions

Tagged with or
Filter by
Sorted by
Tagged with
0 votes
1 answer
67 views

I'm using Unity's built-in 3D render pipeline, not the HD one. My extent of programming knowledge is basically whatever the learn.unity site provides. I decided my first game to make was going to be ...
Peak_Magehunter's user avatar
1 vote
1 answer
63 views

I've been attempting to create this stencil/mask buffer using Unity's HDRP C# Custom Pass feature and I've been having trouble getting it to work ONLY in build mode. Here is my code: In my ...
Critical Angle Studios's user avatar
1 vote
1 answer
60 views

I have a few elements inside a verticalLayoutGroup. To better visualize which one is selected, I would like to scale all other elements to 75% of their size and keep the current one as it is. This ...
Zibelas's user avatar
  • 5,089
0 votes
0 answers
55 views

I am making an Octopath Traveler like game. I want the player to lean against a wall, but because the player’s sprite is angled while the wall is vertical, the player’s feet touch the wall while the ...
Reid's user avatar
  • 1
0 votes
0 answers
35 views

I am trying to draw an icon using GUI.DrawTexture at a world-space position iconPos to represent a sun icon. It worked, but when ...
Ahmed Dyaa's user avatar